mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Merge branch 'master' into realm-integration/faster-migration
This commit is contained in:
commit
0b1736def6
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Ruleset = ruleset
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}
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};
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|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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HitObjects = new List<HitObject> { new Fruit() },
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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|
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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BeatmapInfo =
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{
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Ruleset = ruleset,
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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Difficulty = new BeatmapDifficulty { CircleSize = 3.6f }
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}
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};
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|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
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Difficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
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Ruleset = ruleset
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},
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HitObjects = new List<HitObject>
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|
@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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SliderTickRate = 4,
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OverallDifficulty = 10,
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@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
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Difficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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@ -383,7 +383,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
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{
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double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
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double roundedCircleSize = Math.Round(beatmapInfo.Difficulty.CircleSize);
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return (int)Math.Max(1, roundedCircleSize);
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}
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|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = hitObjects,
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BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
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BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
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};
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 8
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}
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|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
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Difficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
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Ruleset = ruleset
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}
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};
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|
@ -358,7 +358,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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HitObjects = hitObjects,
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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});
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
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{
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Artist = "Unknown",
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|
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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{
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MD5Hash = md5Hash,
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Ruleset = new OsuRuleset().RulesetInfo,
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BaseDifficulty = new BeatmapDifficulty()
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Difficulty = new BeatmapDifficulty()
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}
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});
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}
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@ -57,8 +57,9 @@ namespace osu.Game.Tests.Database
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{
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detachedBeatmapSet = live.Detach();
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Assert.AreEqual(live.Files.Count, detachedBeatmapSet.Files.Count);
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Assert.AreEqual(live.Files.Select(f => f.File).Count(), detachedBeatmapSet.Files.Select(f => f.File).Count());
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// files are omitted
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Assert.AreEqual(0, detachedBeatmapSet.Files.Count);
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Assert.AreEqual(live.Beatmaps.Count, detachedBeatmapSet.Beatmaps.Count);
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Assert.AreEqual(live.Beatmaps.Select(f => f.Difficulty).Count(), detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
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Assert.AreEqual(live.Metadata, detachedBeatmapSet.Metadata);
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@ -67,11 +68,9 @@ namespace osu.Game.Tests.Database
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Debug.Assert(detachedBeatmapSet != null);
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// Check detached instances can all be accessed without throwing.
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Assert.NotNull(detachedBeatmapSet.Files.Count);
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Assert.NotZero(detachedBeatmapSet.Files.Select(f => f.File).Count());
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Assert.AreEqual(0, detachedBeatmapSet.Files.Count);
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Assert.NotNull(detachedBeatmapSet.Beatmaps.Count);
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Assert.NotZero(detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
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Assert.NotNull(detachedBeatmapSet.Beatmaps.First().Path);
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Assert.NotNull(detachedBeatmapSet.Metadata);
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// Check cyclic reference to beatmap set
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@ -96,9 +95,12 @@ namespace osu.Game.Tests.Database
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Assert.NotNull(beatmapSet);
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Debug.Assert(beatmapSet != null);
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BeatmapSetInfo? detachedBeatmapSet = null;
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// Detach at the BeatmapInfo point, similar to what GetWorkingBeatmap does.
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BeatmapInfo? detachedBeatmap = null;
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beatmapSet.PerformRead(s => detachedBeatmapSet = s.Detach());
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beatmapSet.PerformRead(s => detachedBeatmap = s.Beatmaps.First().Detach());
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BeatmapSetInfo? detachedBeatmapSet = detachedBeatmap?.BeatmapSet;
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Debug.Assert(detachedBeatmapSet != null);
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|
@ -18,7 +18,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
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{
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Ruleset = new RulesetInfo { OnlineID = 0 },
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StarRating = 4.0d,
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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ApproachRate = 5.0f,
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DrainRate = 3.0f,
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@ -133,7 +133,7 @@ namespace osu.Game.Tests.Resources
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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Ruleset = rulesetInfo,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = diff,
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}
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|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
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Ruleset = ruleset
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}
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};
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Length = length,
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BPM = bpm,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty()
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Difficulty = new BeatmapDifficulty()
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};
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beatmaps.Add(beatmap);
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|
@ -114,14 +114,14 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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OnlineID = i * 1024,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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},
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new BeatmapInfo
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{
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OnlineID = i * 2048,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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},
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}
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|
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
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Author = { Username = "SomeAuthor" },
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Title = "import"
|
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},
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BaseDifficulty = new BeatmapDifficulty(),
|
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Difficulty = new BeatmapDifficulty(),
|
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Ruleset = new OsuRuleset().RulesetInfo
|
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},
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new BeatmapInfo
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@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
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Author = { Username = "SomeAuthor" },
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Title = "import"
|
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},
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BaseDifficulty = new BeatmapDifficulty(),
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Difficulty = new BeatmapDifficulty(),
|
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Ruleset = new OsuRuleset().RulesetInfo
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},
|
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}
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|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
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{
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Ruleset = rulesets.AvailableRulesets.First(),
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BaseDifficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
|
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{
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CircleSize = 7.2f,
|
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DrainRate = 3,
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
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{
|
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Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
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Difficulty = new BeatmapDifficulty
|
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{
|
||||
CircleSize = 5,
|
||||
DrainRate = 4.3f,
|
||||
|
@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
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Ruleset = ruleset,
|
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StarRating = 6,
|
||||
DifficultyName = $"{ruleset.ShortName}Version",
|
||||
BaseDifficulty = new BeatmapDifficulty()
|
||||
Difficulty = new BeatmapDifficulty()
|
||||
},
|
||||
HitObjects = objects
|
||||
};
|
||||
|
@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = value,
|
||||
CircleSize = value,
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Beatmaps
|
||||
difficulty = value;
|
||||
|
||||
if (beatmapInfo != null)
|
||||
beatmapInfo.BaseDifficulty = difficulty.Clone();
|
||||
beatmapInfo.Difficulty = difficulty.Clone();
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,8 +41,8 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
beatmapInfo = value;
|
||||
|
||||
if (beatmapInfo?.BaseDifficulty != null)
|
||||
Difficulty = beatmapInfo.BaseDifficulty.Clone();
|
||||
if (beatmapInfo?.Difficulty != null)
|
||||
Difficulty = beatmapInfo.Difficulty.Clone();
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
|
||||
Author = { Username = @"Unknown Creator" },
|
||||
},
|
||||
DifficultyName = @"Normal",
|
||||
BaseDifficulty = Difficulty,
|
||||
Difficulty = Difficulty,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -167,6 +167,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
[Ignored]
|
||||
[Obsolete("Use BeatmapInfo.Difficulty instead.")] // can be removed 20220719
|
||||
public BeatmapDifficulty BaseDifficulty
|
||||
{
|
||||
get => Difficulty;
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Ruleset = ruleset,
|
||||
Metadata = metadata,
|
||||
WidescreenStoryboard = true,
|
||||
@ -299,7 +299,23 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
#region Implementation of IWorkingBeatmapCache
|
||||
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo? importedBeatmap) => workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo? importedBeatmap)
|
||||
{
|
||||
// Detached sets don't come with files.
|
||||
// If we seem to be missing files, now is a good time to re-fetch.
|
||||
if (importedBeatmap?.BeatmapSet?.Files.Count == 0)
|
||||
{
|
||||
using (var realm = contextFactory.CreateContext())
|
||||
{
|
||||
var refetch = realm.Find<BeatmapInfo>(importedBeatmap.ID)?.Detach();
|
||||
|
||||
if (refetch != null)
|
||||
importedBeatmap = refetch;
|
||||
}
|
||||
}
|
||||
|
||||
return workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
|
||||
}
|
||||
|
||||
public WorkingBeatmap GetWorkingBeatmap(ILive<BeatmapInfo>? importedBeatmap)
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps
|
||||
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
|
||||
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
|
||||
// CopyTo() will undo such adjustments, while CopyFrom() will not.
|
||||
beatmapContent.Difficulty.CopyTo(beatmapInfo.BaseDifficulty);
|
||||
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
|
||||
|
||||
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
|
||||
beatmapContent.BeatmapInfo = beatmapInfo;
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Beatmaps
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 0,
|
||||
CircleSize = 0,
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Stores;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using Realms;
|
||||
using Realms.Exceptions;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -105,8 +106,20 @@ namespace osu.Game.Database
|
||||
if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
|
||||
Filename += realm_extension;
|
||||
|
||||
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
|
||||
cleanupPendingDeletions();
|
||||
try
|
||||
{
|
||||
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
|
||||
cleanupPendingDeletions();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
|
||||
|
||||
CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
|
||||
storage.Delete(Filename);
|
||||
|
||||
cleanupPendingDeletions();
|
||||
}
|
||||
}
|
||||
|
||||
private void cleanupPendingDeletions()
|
||||
@ -403,14 +416,23 @@ namespace osu.Game.Database
|
||||
const int sleep_length = 200;
|
||||
int timeout = 5000;
|
||||
|
||||
// see https://github.com/realm/realm-dotnet/discussions/2657
|
||||
while (!Compact())
|
||||
try
|
||||
{
|
||||
Thread.Sleep(sleep_length);
|
||||
timeout -= sleep_length;
|
||||
// see https://github.com/realm/realm-dotnet/discussions/2657
|
||||
while (!Compact())
|
||||
{
|
||||
Thread.Sleep(sleep_length);
|
||||
timeout -= sleep_length;
|
||||
|
||||
if (timeout < 0)
|
||||
throw new TimeoutException(@"Took too long to acquire lock");
|
||||
if (timeout < 0)
|
||||
throw new TimeoutException(@"Took too long to acquire lock");
|
||||
}
|
||||
}
|
||||
catch (RealmException e)
|
||||
{
|
||||
// Compact may fail if the realm is in a bad state.
|
||||
// We still want to continue with the blocking operation, though.
|
||||
Logger.Log($"Realm compact failed with error {e}", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
@ -74,21 +74,18 @@ namespace osu.Game.Database
|
||||
|
||||
private static readonly IMapper mapper = new MapperConfiguration(c =>
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
applyCommonConfiguration(c);
|
||||
|
||||
// This is specifically to avoid mapping explicit interface implementations.
|
||||
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
|
||||
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
|
||||
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
|
||||
c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
|
||||
.MaxDepth(2)
|
||||
.AfterMap((s, d) =>
|
||||
{
|
||||
foreach (var beatmap in d.Beatmaps)
|
||||
beatmap.BeatmapSet = d;
|
||||
});
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
|
||||
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
|
||||
c.CreateMap<RulesetInfo, RulesetInfo>();
|
||||
c.CreateMap<ScoreInfo, ScoreInfo>();
|
||||
c.CreateMap<RealmUser, RealmUser>();
|
||||
c.CreateMap<RealmFile, RealmFile>();
|
||||
c.CreateMap<RealmNamedFileUsage, RealmNamedFileUsage>();
|
||||
// This can be further optimised to reduce cyclic retrievals, similar to the optimised set mapper below.
|
||||
// Only hasn't been done yet as we detach at the point of BeatmapInfo less often.
|
||||
c.CreateMap<BeatmapInfo, BeatmapInfo>()
|
||||
.MaxDepth(2)
|
||||
.AfterMap((s, d) =>
|
||||
@ -102,14 +99,39 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
});
|
||||
}).CreateMapper();
|
||||
|
||||
/// <summary>
|
||||
/// A slightly optimised mapper that avoids double-fetches in cyclic reference.
|
||||
/// </summary>
|
||||
private static readonly IMapper beatmap_set_mapper = new MapperConfiguration(c =>
|
||||
{
|
||||
applyCommonConfiguration(c);
|
||||
|
||||
c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
|
||||
.MaxDepth(2)
|
||||
.ForMember(b => b.Files, cc => cc.Ignore())
|
||||
.AfterMap((s, d) =>
|
||||
{
|
||||
foreach (var beatmap in d.Beatmaps)
|
||||
beatmap.BeatmapSet = d;
|
||||
});
|
||||
|
||||
c.CreateMap<BeatmapInfo, BeatmapInfo>()
|
||||
.MaxDepth(1)
|
||||
// This is not required as it will be populated in the `AfterMap` call from the `BeatmapInfo`'s parent.
|
||||
.ForMember(b => b.BeatmapSet, cc => cc.Ignore());
|
||||
}).CreateMapper();
|
||||
|
||||
private static void applyCommonConfiguration(IMapperConfigurationExpression c)
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
|
||||
// This is specifically to avoid mapping explicit interface implementations.
|
||||
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
|
||||
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
|
||||
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
|
||||
|
||||
c.Internal().ForAllMaps((typeMap, expression) =>
|
||||
{
|
||||
expression.ForAllMembers(m =>
|
||||
@ -118,7 +140,16 @@ namespace osu.Game.Database
|
||||
m.Ignore();
|
||||
});
|
||||
});
|
||||
}).CreateMapper();
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
|
||||
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
|
||||
c.CreateMap<RulesetInfo, RulesetInfo>();
|
||||
c.CreateMap<ScoreInfo, ScoreInfo>();
|
||||
c.CreateMap<RealmUser, RealmUser>();
|
||||
c.CreateMap<RealmFile, RealmFile>();
|
||||
c.CreateMap<RealmNamedFileUsage, RealmNamedFileUsage>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a detached copy of the each item in the collection.
|
||||
@ -153,6 +184,9 @@ namespace osu.Game.Database
|
||||
if (!item.IsManaged)
|
||||
return item;
|
||||
|
||||
if (item is BeatmapSetInfo)
|
||||
return beatmap_set_mapper.Map<T>(item);
|
||||
|
||||
return mapper.Map<T>(item);
|
||||
}
|
||||
|
||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
return;
|
||||
}
|
||||
|
||||
var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
|
||||
var difficulty = beatmap.Value.BeatmapInfo.Difficulty;
|
||||
|
||||
// generally should always be implemented, else the slider will have a zero default.
|
||||
if (difficultyBindable.ReadCurrentFromDifficulty == null)
|
||||
|
@ -39,10 +39,10 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
|
||||
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.BaseDifficulty.ApproachRate);
|
||||
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.BaseDifficulty.DrainRate);
|
||||
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.Difficulty.ApproachRate);
|
||||
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.Difficulty.DrainRate);
|
||||
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.Difficulty.CircleSize);
|
||||
match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.Difficulty.OverallDifficulty);
|
||||
match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(BeatmapInfo.Length);
|
||||
match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(BeatmapInfo.BPM);
|
||||
|
||||
|
@ -218,7 +218,7 @@ namespace osu.Game.Stores
|
||||
}
|
||||
|
||||
var decodedInfo = decoded.BeatmapInfo;
|
||||
var decodedDifficulty = decodedInfo.BaseDifficulty;
|
||||
var decodedDifficulty = decodedInfo.Difficulty;
|
||||
|
||||
var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.RulesetID);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user