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Merge branch 'master' into realm-integration/faster-migration

This commit is contained in:
Dan Balasescu 2022-01-19 13:54:14 +09:00 committed by GitHub
commit 0b1736def6
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37 changed files with 149 additions and 74 deletions

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset
}
};

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
HitObjects = new List<HitObject> { new Fruit() },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",

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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Tests
BeatmapInfo =
{
Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
Difficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
Difficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
Ruleset = ruleset
},
HitObjects = new List<HitObject>

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@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 10,
@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
Difficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
@ -383,7 +383,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
};

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
{
double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
double roundedCircleSize = Math.Round(beatmapInfo.Difficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
var beatmap = new Beatmap<HitObject>
{
HitObjects = hitObjects,
BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
};
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
CircleSize = 8
}

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
Difficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
Ruleset = ruleset
}
};

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@ -358,7 +358,7 @@ namespace osu.Game.Rulesets.Osu.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});

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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Osu.Tests
HitObjects = hitObjects,
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",

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@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = "Unknown",

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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
MD5Hash = md5Hash,
Ruleset = new OsuRuleset().RulesetInfo,
BaseDifficulty = new BeatmapDifficulty()
Difficulty = new BeatmapDifficulty()
}
});
}

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@ -57,8 +57,9 @@ namespace osu.Game.Tests.Database
{
detachedBeatmapSet = live.Detach();
Assert.AreEqual(live.Files.Count, detachedBeatmapSet.Files.Count);
Assert.AreEqual(live.Files.Select(f => f.File).Count(), detachedBeatmapSet.Files.Select(f => f.File).Count());
// files are omitted
Assert.AreEqual(0, detachedBeatmapSet.Files.Count);
Assert.AreEqual(live.Beatmaps.Count, detachedBeatmapSet.Beatmaps.Count);
Assert.AreEqual(live.Beatmaps.Select(f => f.Difficulty).Count(), detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
Assert.AreEqual(live.Metadata, detachedBeatmapSet.Metadata);
@ -67,11 +68,9 @@ namespace osu.Game.Tests.Database
Debug.Assert(detachedBeatmapSet != null);
// Check detached instances can all be accessed without throwing.
Assert.NotNull(detachedBeatmapSet.Files.Count);
Assert.NotZero(detachedBeatmapSet.Files.Select(f => f.File).Count());
Assert.AreEqual(0, detachedBeatmapSet.Files.Count);
Assert.NotNull(detachedBeatmapSet.Beatmaps.Count);
Assert.NotZero(detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
Assert.NotNull(detachedBeatmapSet.Beatmaps.First().Path);
Assert.NotNull(detachedBeatmapSet.Metadata);
// Check cyclic reference to beatmap set
@ -96,9 +95,12 @@ namespace osu.Game.Tests.Database
Assert.NotNull(beatmapSet);
Debug.Assert(beatmapSet != null);
BeatmapSetInfo? detachedBeatmapSet = null;
// Detach at the BeatmapInfo point, similar to what GetWorkingBeatmap does.
BeatmapInfo? detachedBeatmap = null;
beatmapSet.PerformRead(s => detachedBeatmapSet = s.Detach());
beatmapSet.PerformRead(s => detachedBeatmap = s.Beatmaps.First().Detach());
BeatmapSetInfo? detachedBeatmapSet = detachedBeatmap?.BeatmapSet;
Debug.Assert(detachedBeatmapSet != null);

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
{
Ruleset = new RulesetInfo { OnlineID = 0 },
StarRating = 4.0d,
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,

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@ -133,7 +133,7 @@ namespace osu.Game.Tests.Resources
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Ruleset = rulesetInfo,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}

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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset
}
};

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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Length = length,
BPM = bpm,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty()
Difficulty = new BeatmapDifficulty()
};
beatmaps.Add(beatmap);

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@ -114,14 +114,14 @@ namespace osu.Game.Tests.Visual.Navigation
{
OnlineID = i * 1024,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineID = i * 2048,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
}

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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Navigation
Author = { Username = "SomeAuthor" },
Title = "import"
},
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Navigation
Author = { Username = "SomeAuthor" },
Title = "import"
},
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Ruleset = new OsuRuleset().RulesetInfo
},
}

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
{
Ruleset = rulesets.AvailableRulesets.First(),
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
CircleSize = 7.2f,
DrainRate = 3,
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException(),
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,

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@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Ruleset = ruleset,
StarRating = 6,
DifficultyName = $"{ruleset.ShortName}Version",
BaseDifficulty = new BeatmapDifficulty()
Difficulty = new BeatmapDifficulty()
},
HitObjects = objects
};

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@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = value,
CircleSize = value,

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@ -28,7 +28,7 @@ namespace osu.Game.Beatmaps
difficulty = value;
if (beatmapInfo != null)
beatmapInfo.BaseDifficulty = difficulty.Clone();
beatmapInfo.Difficulty = difficulty.Clone();
}
}
@ -41,8 +41,8 @@ namespace osu.Game.Beatmaps
{
beatmapInfo = value;
if (beatmapInfo?.BaseDifficulty != null)
Difficulty = beatmapInfo.BaseDifficulty.Clone();
if (beatmapInfo?.Difficulty != null)
Difficulty = beatmapInfo.Difficulty.Clone();
}
}
@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
Author = { Username = @"Unknown Creator" },
},
DifficultyName = @"Normal",
BaseDifficulty = Difficulty,
Difficulty = Difficulty,
};
}

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@ -167,6 +167,7 @@ namespace osu.Game.Beatmaps
}
[Ignored]
[Obsolete("Use BeatmapInfo.Difficulty instead.")] // can be removed 20220719
public BeatmapDifficulty BaseDifficulty
{
get => Difficulty;

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@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
Metadata = metadata,
WidescreenStoryboard = true,
@ -299,7 +299,23 @@ namespace osu.Game.Beatmaps
#region Implementation of IWorkingBeatmapCache
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo? importedBeatmap) => workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo? importedBeatmap)
{
// Detached sets don't come with files.
// If we seem to be missing files, now is a good time to re-fetch.
if (importedBeatmap?.BeatmapSet?.Files.Count == 0)
{
using (var realm = contextFactory.CreateContext())
{
var refetch = realm.Find<BeatmapInfo>(importedBeatmap.ID)?.Detach();
if (refetch != null)
importedBeatmap = refetch;
}
}
return workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
}
public WorkingBeatmap GetWorkingBeatmap(ILive<BeatmapInfo>? importedBeatmap)
{

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@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps
// Warning: The directionality here is important. Changes have to be copied *from* beatmapContent (which comes from editor and is being saved)
// *to* the beatmapInfo (which is a database model and needs to receive values without the taiko slider velocity multiplier for correct operation).
// CopyTo() will undo such adjustments, while CopyFrom() will not.
beatmapContent.Difficulty.CopyTo(beatmapInfo.BaseDifficulty);
beatmapContent.Difficulty.CopyTo(beatmapInfo.Difficulty);
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;

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@ -32,7 +32,7 @@ namespace osu.Game.Beatmaps
Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,

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@ -21,6 +21,7 @@ using osu.Game.Stores;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using Realms;
using Realms.Exceptions;
#nullable enable
@ -105,8 +106,20 @@ namespace osu.Game.Database
if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
Filename += realm_extension;
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
cleanupPendingDeletions();
try
{
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
cleanupPendingDeletions();
}
catch (Exception e)
{
Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
CreateBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
storage.Delete(Filename);
cleanupPendingDeletions();
}
}
private void cleanupPendingDeletions()
@ -403,14 +416,23 @@ namespace osu.Game.Database
const int sleep_length = 200;
int timeout = 5000;
// see https://github.com/realm/realm-dotnet/discussions/2657
while (!Compact())
try
{
Thread.Sleep(sleep_length);
timeout -= sleep_length;
// see https://github.com/realm/realm-dotnet/discussions/2657
while (!Compact())
{
Thread.Sleep(sleep_length);
timeout -= sleep_length;
if (timeout < 0)
throw new TimeoutException(@"Took too long to acquire lock");
if (timeout < 0)
throw new TimeoutException(@"Took too long to acquire lock");
}
}
catch (RealmException e)
{
// Compact may fail if the realm is in a bad state.
// We still want to continue with the blocking operation, though.
Logger.Log($"Realm compact failed with error {e}", LoggingTarget.Database);
}
}
catch

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@ -74,21 +74,18 @@ namespace osu.Game.Database
private static readonly IMapper mapper = new MapperConfiguration(c =>
{
c.ShouldMapField = fi => false;
applyCommonConfiguration(c);
// This is specifically to avoid mapping explicit interface implementations.
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
.MaxDepth(2)
.AfterMap((s, d) =>
{
foreach (var beatmap in d.Beatmaps)
beatmap.BeatmapSet = d;
});
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
c.CreateMap<RulesetInfo, RulesetInfo>();
c.CreateMap<ScoreInfo, ScoreInfo>();
c.CreateMap<RealmUser, RealmUser>();
c.CreateMap<RealmFile, RealmFile>();
c.CreateMap<RealmNamedFileUsage, RealmNamedFileUsage>();
// This can be further optimised to reduce cyclic retrievals, similar to the optimised set mapper below.
// Only hasn't been done yet as we detach at the point of BeatmapInfo less often.
c.CreateMap<BeatmapInfo, BeatmapInfo>()
.MaxDepth(2)
.AfterMap((s, d) =>
@ -102,14 +99,39 @@ namespace osu.Game.Database
}
}
});
}).CreateMapper();
/// <summary>
/// A slightly optimised mapper that avoids double-fetches in cyclic reference.
/// </summary>
private static readonly IMapper beatmap_set_mapper = new MapperConfiguration(c =>
{
applyCommonConfiguration(c);
c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
.MaxDepth(2)
.ForMember(b => b.Files, cc => cc.Ignore())
.AfterMap((s, d) =>
{
foreach (var beatmap in d.Beatmaps)
beatmap.BeatmapSet = d;
});
c.CreateMap<BeatmapInfo, BeatmapInfo>()
.MaxDepth(1)
// This is not required as it will be populated in the `AfterMap` call from the `BeatmapInfo`'s parent.
.ForMember(b => b.BeatmapSet, cc => cc.Ignore());
}).CreateMapper();
private static void applyCommonConfiguration(IMapperConfigurationExpression c)
{
c.ShouldMapField = fi => false;
// This is specifically to avoid mapping explicit interface implementations.
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
c.Internal().ForAllMaps((typeMap, expression) =>
{
expression.ForAllMembers(m =>
@ -118,7 +140,16 @@ namespace osu.Game.Database
m.Ignore();
});
});
}).CreateMapper();
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
c.CreateMap<RulesetInfo, RulesetInfo>();
c.CreateMap<ScoreInfo, ScoreInfo>();
c.CreateMap<RealmUser, RealmUser>();
c.CreateMap<RealmFile, RealmFile>();
c.CreateMap<RealmNamedFileUsage, RealmNamedFileUsage>();
}
/// <summary>
/// Create a detached copy of the each item in the collection.
@ -153,6 +184,9 @@ namespace osu.Game.Database
if (!item.IsManaged)
return item;
if (item is BeatmapSetInfo)
return beatmap_set_mapper.Map<T>(item);
return mapper.Map<T>(item);
}

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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mods
return;
}
var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
var difficulty = beatmap.Value.BeatmapInfo.Difficulty;
// generally should always be implemented, else the slider will have a zero default.
if (difficultyBindable.ReadCurrentFromDifficulty == null)

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@ -39,10 +39,10 @@ namespace osu.Game.Screens.Select.Carousel
}
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.BaseDifficulty.ApproachRate);
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.BaseDifficulty.DrainRate);
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.BaseDifficulty.CircleSize);
match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.BaseDifficulty.OverallDifficulty);
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.Difficulty.ApproachRate);
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.Difficulty.DrainRate);
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.Difficulty.CircleSize);
match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.Difficulty.OverallDifficulty);
match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(BeatmapInfo.Length);
match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(BeatmapInfo.BPM);

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@ -218,7 +218,7 @@ namespace osu.Game.Stores
}
var decodedInfo = decoded.BeatmapInfo;
var decodedDifficulty = decodedInfo.BaseDifficulty;
var decodedDifficulty = decodedInfo.Difficulty;
var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.RulesetID);