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This commit is contained in:
Shawdooow
2018-03-19 22:50:54 -04:00
Unverified
parent 0081c19a16
commit 08509fe054
2 changed files with 2 additions and 3 deletions
@@ -569,7 +569,6 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
}
#region Spell Stuff
private void spell(bool keyUp = false, VitaruAction action = VitaruAction.Spell)
{
if (Energy >= energyRequired && currentGameMode == VitaruGamemode.Touhosu && !keyUp || currentCharacter == Characters.AliceMuyart && currentGameMode == VitaruGamemode.Touhosu && !keyUp)
@@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
"There is plenty that needs work, don't expect it to work perfectly quite yet, though a quick mention in the vitaru dev channel if you find something would be nice. " +
"And as a final \"this is buggy af\" disclaimer, there is no packet loss compensation in place, so missing packets may or may not break eveything. " +
"Plans to deal with this effectivly are in the works, especially trying to keep them in order.\n\n" +
"Currently both peers and host are required to portforward the port being used, and in addition peers must input their public ip and their local ip where as the host only has to plug in their local ip. " +
"Spells are also destined to brek the game, especially the time shifters, however this will be fixed (soon?).\n\n" +
"Currently both peers and host are required to portforward the port being used, and in addition peers must input their local ip on top of the host's ip where as the host only has to plug in their local ip. " +
"Spells are also destined to break the game, especially the time shifters, however this will be fixed (soon?).\n\n" +
"This is a pain in the ass, only the host should have to port forward and in the future I would like to resolve this."));
}
}