1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-31 01:00:51 +08:00

Bump difficulty calculator versions

To trigger client-side recalculations of star ratings.

Should have been done in https://github.com/ppy/osu/pull/35029.

Probably closes https://github.com/ppy/osu/issues/35357.
This commit is contained in:
Bartłomiej Dach
2025-10-20 08:46:30 +02:00
Unverified
parent fbaf27e3db
commit 03a5aedf99
3 changed files with 3 additions and 3 deletions
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private float halfCatcherWidth;
public override int Version => 20250306;
public override int Version => 20251020;
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
private const double star_rating_multiplier = 0.0265;
public override int Version => 20250306;
public override int Version => 20251020;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private bool isRelax;
private bool isConvert;
public override int Version => 20250306;
public override int Version => 20251020;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)