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Bump difficulty calculator versions
To trigger client-side recalculations of star ratings. Should have been done in https://github.com/ppy/osu/pull/35029. Probably closes https://github.com/ppy/osu/issues/35357.
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@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private float halfCatcherWidth;
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public override int Version => 20250306;
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public override int Version => 20251020;
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public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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private const double star_rating_multiplier = 0.0265;
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public override int Version => 20250306;
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public override int Version => 20251020;
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private bool isRelax;
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private bool isConvert;
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public override int Version => 20250306;
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public override int Version => 20251020;
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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