2023-06-23 00:37:25 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2020-03-30 22:02:07 +08:00
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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2022-10-05 18:14:31 +08:00
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using osu.Game.Rulesets.Mania.Beatmaps;
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2020-03-30 22:02:07 +08:00
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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/// <summary>
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/// A test scene for skinnable mania components.
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/// </summary>
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2022-11-24 13:32:20 +08:00
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public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
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2020-03-30 22:02:07 +08:00
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{
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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2022-10-05 18:14:31 +08:00
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[Cached]
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private readonly StageDefinition stage = new StageDefinition(4);
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2020-04-07 15:18:24 +08:00
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protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
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2020-03-30 22:02:07 +08:00
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protected ManiaSkinnableTestScene()
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{
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scrollingInfo.Direction.Value = ScrollingDirection.Down;
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Add(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray.Opacity(0.2f),
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Depth = 1
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});
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}
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[Test]
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public void TestScrollingDown()
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{
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AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
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}
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[Test]
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public void TestScrollingUp()
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{
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AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
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}
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private class TestScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(5000);
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2023-08-15 19:38:17 +08:00
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IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm { get; } = new Bindable<IScrollAlgorithm>(new ConstantScrollAlgorithm());
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2020-03-30 22:02:07 +08:00
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}
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}
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}
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