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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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public class SpinnerPlacementBlueprint : PlacementBlueprint
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{
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly SpinnerPiece piece;
private bool isPlacingEnd;
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public SpinnerPlacementBlueprint()
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: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
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{
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
}
protected override bool OnClick(ClickEvent e)
{
if (isPlacingEnd)
{
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement();
}
else
{
HitObject.StartTime = EditorClock.CurrentTime;
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
}
return true;
}
}
}