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osu-lazer/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementMask.cs

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2018-10-29 17:35:46 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
{
public class SpinnerPlacementMask : PlacementMask
{
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly SpinnerPiece piece;
private bool isPlacingEnd;
public SpinnerPlacementMask()
: base(new Spinner())
{
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
}
protected override bool OnClick(ClickEvent e)
{
if (isPlacingEnd)
{
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement();
}
else
{
HitObject.StartTime = EditorClock.CurrentTime;
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
}
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!isPlacingEnd)
HitObject.Position = e.MousePosition;
return true;
}
}
}