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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
{
[Cached]
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create editor overlay", () =>
{
SetContents(_ =>
{
var ruleset = new OsuRuleset();
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var mods = new[] { ruleset.GetAutoplayMod() };
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
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var hudOverlay = new HUDOverlay(drawableRuleset, mods)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
scoreProcessor.Combo.Value = 1;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
drawableRuleset,
hudOverlay,
new SkinEditor(hudOverlay),
}
};
});
});
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}