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osu-lazer/osu.Game/Graphics/UserInterface/BackButton.cs

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C#
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
// Basic back button as it was on stable (kinda). No skinning possible for now
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class BackButton : ClickableContainer
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{
private TextAwesome icon;
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private Container leftContainer;
private Container rightContainer;
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public Vector2 ExtendLength = new Vector2(60, 0);
public Vector2 InitialExtendLength = new Vector2(40, 0);
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private Color4 colorBright = new Color4(238, 51, 153, 255);
private Color4 colorDark = new Color4(195, 40, 140, 255);
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private const double transform_time = 300.0;
private const int pulse_length = 250;
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public BackButton()
{
Width = 80;
Children = new Drawable[]
{
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leftContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
Width = InitialExtendLength.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = colorDark,
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Shear = new Vector2(0.1f, 0),
},
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 25,
Icon = FontAwesome.fa_osu_left_o
},
}
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},
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rightContainer = new Container
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{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Position = Position + InitialExtendLength,
Children = new Drawable[]
{
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new Box
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{
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Colour = colorBright,
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Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(0.1f, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
},
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new SpriteText
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = @"Back",
}
}
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}
};
}
protected override bool OnHover(InputState state)
{
icon.ClearTransformations();
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rightContainer.MoveTo(Position + ExtendLength, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(ExtendLength.X, 1.0f), transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
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return true;
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}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
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rightContainer.MoveTo(Position + InitialExtendLength, transform_time, EasingTypes.OutElastic);
leftContainer.ResizeTo(new Vector2(InitialExtendLength.X, 1.0f), transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
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}
protected override bool OnClick(InputState state)
{
var flash = new Box
{
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RelativeSizeAxes = RelativeSizeAxes,
Colour = colorBright,
BlendingMode = BlendingMode.Additive,
Alpha = 0.3f
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};
Add(flash);
flash.FadeOutFromOne(200);
flash.Expire();
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return base.OnClick(state);
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}
}
}