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osu-lazer/osu.Game/Graphics/UserInterface/BackButton.cs

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C#
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2016-11-27 09:21:12 +08:00
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
// Basic back button as it was on stable (kinda). No skinning possible for now
class BackButton : ExtendableButton
{
private TextAwesome icon;
private Vector2 iconPos = new Vector2(20, 0);
public BackButton()
{
InitialExtendLenght = new Vector2(40, 0);
ExtendLenght = new Vector2(60, 0);
RelativeSizeAxes = Axes.Y;
Width = 80;
//Height = 40; // should be set or should be relative?
Text = @"Back";
BGColour = new Color4(195, 40, 140, 255);
Colour = new Color4(238, 51, 153, 255);
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
TextSize = 25,
Position = iconPos,
Icon = FontAwesome.fa_osu_left_o
}
};
// HACK: because it never uses InitialExtendLenght that we give to it on creation
textContainer.Position = Position + InitialExtendLenght;
}
protected override bool OnHover(InputState state)
{
bool result = base.OnHover(state);
icon.ClearTransformations();
icon.MoveToX(iconPos.X + 10, 150, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = 250;
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f, 1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
return result;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransformations();
icon.MoveToX(iconPos.X, 150, EasingTypes.OutElastic);
base.OnHoverLost(state);
}
}
}