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osu-lazer/osu.Game.Tournament/Models/TournamentRound.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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namespace osu.Game.Tournament.Models
{
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/// <summary>
/// A tournament round, containing many matches, generally executed in a short time period.
/// </summary>
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[Serializable]
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public class TournamentRound
{
public readonly Bindable<string> Name = new Bindable<string>(string.Empty);
public readonly Bindable<string> Description = new Bindable<string>(string.Empty);
public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 };
public readonly BindableInt BanCount = new BindableInt(1) { Default = 1, MinValue = 0, MaxValue = 5 };
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[JsonProperty]
public readonly BindableList<RoundBeatmap> Beatmaps = new BindableList<RoundBeatmap>();
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public readonly Bindable<DateTimeOffset> StartDate = new Bindable<DateTimeOffset> { Value = DateTimeOffset.UtcNow };
// only used for serialisation
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public List<int> Matches = new List<int>();
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public override string ToString() => Name.Value ?? "None";
}
}