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osu-lazer/osu.Game.Tournament/Models/TournamentRound.cs
Rodrigo Pina c3ddf773b7 # osu.Game.Tournament.Models
+ Add: New property BanCount in TournamentRound to save the number of bans

# osu.Game.Tournament/Screens
+ Add: New slider setting in RoundEditorScreen to select the number of bans per round
* Change: Modified setNextMode behavior to get the round ban count, and select bans accordingly
2023-11-28 14:56:07 +00:00

34 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Framework.Bindables;
namespace osu.Game.Tournament.Models
{
/// <summary>
/// A tournament round, containing many matches, generally executed in a short time period.
/// </summary>
[Serializable]
public class TournamentRound
{
public readonly Bindable<string> Name = new Bindable<string>(string.Empty);
public readonly Bindable<string> Description = new Bindable<string>(string.Empty);
public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 };
public readonly BindableInt BanCount = new BindableInt(1) { Default = 1, MinValue = 0, MaxValue = 5 };
[JsonProperty]
public readonly BindableList<RoundBeatmap> Beatmaps = new BindableList<RoundBeatmap>();
public readonly Bindable<DateTimeOffset> StartDate = new Bindable<DateTimeOffset> { Value = DateTimeOffset.UtcNow };
// only used for serialisation
public List<int> Matches = new List<int>();
public override string ToString() => Name.Value ?? "None";
}
}