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osu-lazer/osu.Game/Screens/Play/KeyCounterCollection.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using OpenTK.Graphics;
using osu.Framework.Input;
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namespace osu.Game.Screens.Play
{
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public class KeyCounterCollection : FillFlowContainer<KeyCounter>
{
public KeyCounterCollection()
{
AlwaysReceiveInput = true;
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Direction = FillDirection.Horizontal;
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AutoSizeAxes = Axes.Both;
}
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public override void Add(KeyCounter key)
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{
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base.Add(key);
key.IsCounting = IsCounting;
key.FadeTime = FadeTime;
key.KeyDownTextColor = KeyDownTextColor;
key.KeyUpTextColor = KeyUpTextColor;
}
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public void ResetCount()
{
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foreach (var counter in Children)
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counter.ResetCount();
}
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
private bool isCounting;
public bool IsCounting
{
get { return isCounting; }
set
{
if (value != isCounting)
{
isCounting = value;
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foreach (var child in Children)
child.IsCounting = value;
}
}
}
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private int fadeTime;
public int FadeTime
{
get { return fadeTime; }
set
{
if (value != fadeTime)
{
fadeTime = value;
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foreach (var child in Children)
child.FadeTime = value;
}
}
}
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor
{
get { return keyDownTextColor; }
set
{
if (value != keyDownTextColor)
{
keyDownTextColor = value;
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foreach (var child in Children)
child.KeyDownTextColor = value;
}
}
}
private Color4 keyUpTextColor = Color4.White;
public Color4 KeyUpTextColor
{
get { return keyUpTextColor; }
set
{
if (value != keyUpTextColor)
{
keyUpTextColor = value;
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foreach (var child in Children)
child.KeyUpTextColor = value;
}
}
}
public override bool HandleInput => receptor?.IsAlive != true;
private Receptor receptor;
public Receptor GetReceptor()
{
return receptor ?? (receptor = new Receptor(this));
}
public class Receptor : Drawable
{
private readonly KeyCounterCollection target;
public Receptor(KeyCounterCollection target)
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
this.target = target;
}
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args));
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args));
}
}
}