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osu-lazer/osu.Game/Overlays/Options/Sections/Audio/VolumeOptions.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Sections.Audio
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{
public class VolumeOptions : OptionsSubsection
{
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protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, AudioManager audio)
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{
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Children = new Drawable[]
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{
new OptionSlider<double> { LabelText = "Master", Bindable = audio.Volume },
new OptionSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample },
new OptionSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack },
new OsuCheckbox
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{
LabelText = "Ignore beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples)
}
};
}
}
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}