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osu-lazer/osu.Game/Screens/Multiplayer/Match.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
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using osu.Framework.GameModes;
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using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
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using OpenTK.Graphics;
using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Multiplayer
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{
class Match : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect),
typeof(Player),
};
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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}
protected override bool OnExiting(GameMode next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
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}
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}
}