mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 22:07:40 +08:00
c6d688898f
No big optimizations yet, but groundwork is laid out.
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.GameModes;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using osu.Game.Screens.Play;
|
|
using OpenTK.Graphics;
|
|
using osu.Game.Screens.Select;
|
|
|
|
namespace osu.Game.Screens.Multiplayer
|
|
{
|
|
class Match : GameModeWhiteBox
|
|
{
|
|
protected override IEnumerable<Type> PossibleChildren => new[] {
|
|
typeof(MatchSongSelect),
|
|
typeof(Player),
|
|
};
|
|
|
|
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
|
|
|
protected override void OnEntering(GameMode last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
|
|
}
|
|
|
|
protected override bool OnExiting(GameMode next)
|
|
{
|
|
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
|
return base.OnExiting(next);
|
|
}
|
|
}
|
|
}
|