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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFreezeFrame : Mod, IApplicableToBeatmap, IApplicableToDrawableRuleset<OsuHitObject>
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{
public override string Name => "Freeze Frame";
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public override string Acronym => "FR";
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public override double ScoreMultiplier => 1;
public override LocalisableString Description => "Burn the notes into your memory.";
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public override ModType Type => ModType.Fun;
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void ApplyToBeatmap(IBeatmap beatmap)
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{
double lastNewComboTime = 0;
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foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
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{
if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
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applyFadeInAdjustment(obj);
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}
void applyFadeInAdjustment(OsuHitObject osuObject)
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{
osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
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foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
{
switch (nested)
{
//SliderRepeat wont layer correctly if preempt is changed.
case SliderRepeat:
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break;
default:
applyFadeInAdjustment(nested);
break;
}
}
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}
}
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}
}