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63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModFreezeFrame : Mod, IApplicableToBeatmap, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => "Freeze Frame";
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public override string Acronym => "FR";
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public override double ScoreMultiplier => 1;
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public override LocalisableString Description => "Burn the notes into your memory.";
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public override ModType Type => ModType.Fun;
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
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}
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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double lastNewComboTime = 0;
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foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
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{
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if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
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applyFadeInAdjustment(obj);
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}
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void applyFadeInAdjustment(OsuHitObject osuObject)
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{
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osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
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foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
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{
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switch (nested)
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{
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//SliderRepeat wont layer correctly if preempt is changed.
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case SliderRepeat:
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break;
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default:
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applyFadeInAdjustment(nested);
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break;
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}
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}
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}
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}
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}
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}
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