2019-01-24 17:43:03 +09:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 18:19:50 +09:00
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2020-11-05 15:36:44 +09:00
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using System;
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2018-04-13 18:19:50 +09:00
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using osu.Game.Graphics;
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2018-05-06 12:38:25 +02:00
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using osu.Game.Rulesets.Objects.Drawables;
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2019-03-27 19:29:27 +09:00
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using osu.Framework.Graphics.Sprites;
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2019-04-21 15:58:40 +03:00
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using osu.Game.Rulesets.Scoring;
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2019-04-25 13:56:57 +03:00
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using osu.Game.Scoring;
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2018-04-13 18:19:50 +09:00
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor
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2018-04-13 18:19:50 +09:00
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{
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public override string Name => "Hidden";
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2018-11-30 17:16:00 +09:00
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public override string Acronym => "HD";
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2020-01-14 21:22:00 +08:00
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public override IconUsage? Icon => OsuIcon.ModHidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => true;
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2018-05-06 12:38:25 +02:00
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2020-04-16 14:11:38 +09:00
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/// <summary>
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/// Check whether the provided hitobject should be considered the "first" hideable object.
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/// Can be used to skip spinners, for instance.
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/// </summary>
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/// <param name="hitObject">The hitobject to check.</param>
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2020-11-05 17:03:53 +09:00
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[Obsolete("Use IsFirstAdjustableObject() instead.")] // Can be removed 20210506
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protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
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scoreProcessor.Rank.Value = ScoreRank.XH;
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}
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
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{
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switch (rank)
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{
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case ScoreRank.X:
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return ScoreRank.XH;
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case ScoreRank.S:
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return ScoreRank.SH;
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2019-04-25 13:56:57 +03:00
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default:
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return rank;
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}
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2019-04-21 15:58:40 +03:00
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}
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2018-05-06 12:38:25 +02:00
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2020-11-05 15:36:44 +09:00
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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#pragma warning disable 618
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ApplyFirstObjectIncreaseVisibilityState(hitObject, state);
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#pragma warning restore 618
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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#pragma warning disable 618
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ApplyHiddenState(hitObject, state);
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#pragma warning restore 618
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}
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2020-10-09 03:07:01 +09:00
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/// <summary>
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/// Apply a special visibility state to the first object in a beatmap, if the user chooses to turn on the "increase first object visibility" setting.
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/// </summary>
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/// <param name="hitObject">The hit object to apply the state change to.</param>
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/// <param name="state">The state of the hit object.</param>
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2020-11-05 17:03:53 +09:00
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[Obsolete("Use ApplyIncreasedVisibilityState() instead.")] // Can be removed 20210506
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2020-10-09 03:07:01 +09:00
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protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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/// <summary>
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/// Apply a hidden state to the provided object.
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/// </summary>
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/// <param name="hitObject">The hit object to apply the state change to.</param>
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/// <param name="state">The state of the hit object.</param>
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2020-11-05 17:03:53 +09:00
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[Obsolete("Use ApplyNormalVisibilityState() instead.")] // Can be removed 20210506
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2019-02-28 13:31:40 +09:00
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protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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2018-04-13 18:19:50 +09:00
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}
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}
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