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osu-lazer/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI.Scrolling
{
/// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
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{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
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/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
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/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
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/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
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private const double time_span_step = 200;
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/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
/// <summary>
/// Whether the player can change <see cref="VisibleTimeRange"/>.
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
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/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected virtual SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Sequential;
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[BackgroundDependencyLoader]
private void load()
{
HitObjects.TimeRange.BindTo(VisibleTimeRange);
}
public bool OnPressed(GlobalAction action)
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{
if (!UserScrollSpeedAdjustment)
return false;
switch (action)
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{
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
return true;
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}
return false;
}
public bool OnReleased(GlobalAction action) => false;
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protected sealed override HitObjectContainer CreateHitObjectContainer()
{
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var container = new ScrollingHitObjectContainer(VisualisationMethod);
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container.Direction.BindTo(Direction);
return container;
}
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}
}