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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Skinning;
using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
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public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
{
public Func<bool> Hit;
public CirclePiece()
{
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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InternalChild = new SkinnableDrawable("Play/osu/hitcircle", _ => new DefaultCirclePiece());
}
public bool OnPressed(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
return IsHovered && (Hit?.Invoke() ?? false);
}
return false;
}
public bool OnReleased(OsuAction action) => false;
}
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}