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osu-lazer/osu.Game/Screens/Edit/EditorScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit
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{
/// <summary>
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
/// </summary>
public class EditorScreen : Container
{
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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protected override Container<Drawable> Content => content;
private readonly Container content;
public EditorScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
{
Beatmap.BindTo(beatmap);
}
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protected override void LoadComplete()
{
base.LoadComplete();
this.FadeTo(0)
.Then()
.FadeTo(1f, 250, Easing.OutQuint);
}
public void Exit()
{
this.FadeOut(250).Expire();
}
}
}