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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using osu.Framework.Graphics ;
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using osu.Game.Configuration ;
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using osu.Game.Database ;
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using osu.Game.Rulesets.Configuration ;
namespace osu.Game.Rulesets
{
/// <summary>
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/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
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/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
/// </summary>
public class RulesetConfigCache : Component
{
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private readonly RealmContextFactory realmFactory ;
private readonly RulesetStore rulesets ;
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private readonly Dictionary < string , IRulesetConfigManager > configCache = new Dictionary < string , IRulesetConfigManager > ( ) ;
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public RulesetConfigCache ( RealmContextFactory realmFactory , RulesetStore rulesets )
{
this . realmFactory = realmFactory ;
this . rulesets = rulesets ;
}
protected override void LoadComplete ( )
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{
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base . LoadComplete ( ) ;
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var settingsStore = new SettingsStore ( realmFactory ) ;
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// let's keep things simple for now and just retrieve all the required configs at startup..
foreach ( var ruleset in rulesets . AvailableRulesets )
{
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if ( string . IsNullOrEmpty ( ruleset . ShortName ) )
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continue ;
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configCache [ ruleset . ShortName ] = ruleset . CreateInstance ( ) . CreateConfig ( settingsStore ) ;
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}
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}
/// <summary>
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
/// </summary>
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
/// <exception cref="InvalidOperationException">If <paramref name="ruleset"/> doesn't have a valid <see cref="RulesetInfo.ID"/>.</exception>
public IRulesetConfigManager GetConfigFor ( Ruleset ruleset )
{
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if ( ! configCache . TryGetValue ( ruleset . RulesetInfo . ShortName , out var config ) )
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// any ruleset request which wasn't initialised on startup should not be stored to realm.
// this should only be used by tests.
return ruleset . CreateConfig ( null ) ;
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return config ;
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}
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protected override void Dispose ( bool isDisposing )
{
base . Dispose ( isDisposing ) ;
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// ensures any potential database operations are finalised before game destruction.
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foreach ( var c in configCache . Values )
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c ? . Dispose ( ) ;
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}
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}
}