2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Mouse;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class MouseSettings : SettingsSubsection
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{
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private readonly MouseHandler mouseHandler;
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protected override string Header => "Mouse";
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private Bindable<double> handlerSensitivity;
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private Bindable<double> localSensitivity;
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private Bindable<WindowMode> windowMode;
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private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
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private Bindable<bool> relativeMode;
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public MouseSettings(MouseHandler mouseHandler)
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{
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this.mouseHandler = mouseHandler;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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// use local bindable to avoid changing enabled state of game host's bindable.
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handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
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localSensitivity = handlerSensitivity.GetUnboundCopy();
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relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "High precision mouse",
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Current = relativeMode
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},
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new SensitivitySetting
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{
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LabelText = "Cursor sensitivity",
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Current = localSensitivity
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},
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confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
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{
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LabelText = "Confine mouse cursor to window",
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Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay",
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay",
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
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handlerSensitivity.BindValueChanged(val =>
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{
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var disabled = localSensitivity.Disabled;
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localSensitivity.Disabled = false;
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localSensitivity.Value = val.NewValue;
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localSensitivity.Disabled = disabled;
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}, true);
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localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
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windowMode.BindValueChanged(mode =>
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{
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var isFullscreen = mode.NewValue == WindowMode.Fullscreen;
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if (isFullscreen)
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{
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confineMouseModeSetting.Current.Disabled = true;
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confineMouseModeSetting.TooltipText = "Not applicable in full screen mode";
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}
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else
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{
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confineMouseModeSetting.Current.Disabled = false;
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confineMouseModeSetting.TooltipText = string.Empty;
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}
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}, true);
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public SensitivitySetting()
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{
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KeyboardStep = 0.01f;
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TransferValueOnCommit = true;
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x";
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}
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}
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}
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