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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseDrawableRoom.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Game.Database;
namespace osu.Desktop.VisualTests.Tests
{
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internal class TestCaseDrawableRoom : TestCase
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{
public override string Description => @"Select your favourite room";
public override void Reset()
{
base.Reset();
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DrawableRoom first;
DrawableRoom second;
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Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 500f,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
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first = new DrawableRoom(new Room()),
second = new DrawableRoom(new Room()),
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}
});
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first.Room.Name.Value = @"Great Room Right Here";
first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }};
first.Room.Status.Value = new RoomStatusOpen();
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first.Room.Beatmap.Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Title = @"Seiryu",
Artist = @"Critical Crystal",
},
};
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second.Room.Name.Value = @"Relax It's The Weekend";
second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }};
second.Room.Status.Value = new RoomStatusPlaying();
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second.Room.Beatmap.Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Title = @"Serendipity",
Artist = @"ZAQ",
},
};
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AddStep(@"change state", () =>
{
first.Room.Status.Value = new RoomStatusPlaying();
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});
AddStep(@"change name", () =>
{
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first.Room.Name.Value = @"I Changed Name";
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});
AddStep(@"change host", () =>
{
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first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
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});
AddStep(@"change beatmap", () =>
{
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first.Room.Beatmap.Value = null;
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});
AddStep(@"change state", () =>
{
first.Room.Status.Value = new RoomStatusOpen();
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});
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}
}
}