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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseDrawableMultiplayerRoom.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select;
using osu.Game.Screens.Multiplayer;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Game.Database;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseDrawableMultiplayerRoom : TestCase
{
public override string Description => @"Select your favourite room";
public override void Reset()
{
base.Reset();
DrawableMultiplayerRoom p;
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 500f,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
p = new DrawableMultiplayerRoom(new MultiplayerRoom
{
Name = @"Great Room Right Here",
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Host = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }},
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Status = MultiplayerRoomStatus.Open,
CurrentBeatmap = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" },
}),
new DrawableMultiplayerRoom(new MultiplayerRoom
{
Name = @"Relax It's The Weekend",
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Host = new User{ Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }},
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Status = MultiplayerRoomStatus.Playing,
CurrentBeatmap = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" },
}),
}
});
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AddStep(@"change state", () =>
{
p.Room.Value.Status = MultiplayerRoomStatus.Playing;
p.Room.TriggerChange();
});
AddStep(@"change name", () =>
{
p.Room.Value.Name = @"I Changed Name";
p.Room.TriggerChange();
});
AddStep(@"change host", () =>
{
p.Room.Value.Host = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
p.Room.TriggerChange();
});
AddStep(@"change beatmap", () =>
{
p.Room.Value.CurrentBeatmap = null;
p.Room.TriggerChange();
});
AddStep(@"change state", () =>
{
p.Room.Value.Status = MultiplayerRoomStatus.Open;
p.Room.TriggerChange();
});
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}
}
}