1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 10:17:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

24 lines
762 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2018-08-03 15:11:38 +08:00
using osu.Game.Rulesets.Judgements;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Objects;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Scoring;
2018-08-03 15:11:38 +08:00
using osu.Game.Rulesets.Taiko.Judgements;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Taiko.Scoring;
2018-04-13 17:19:50 +08:00
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Taiko.Objects
{
public abstract class TaikoHitObject : HitObject
{
2017-03-17 12:38:17 +08:00
/// <summary>
2017-08-03 13:01:20 +08:00
/// Default size of a drawable taiko hit object.
2017-03-17 12:38:17 +08:00
/// </summary>
public const float DEFAULT_SIZE = 0.475f;
2018-04-13 17:19:50 +08:00
2018-08-06 10:50:18 +08:00
public override Judgement CreateJudgement() => new TaikoJudgement();
2018-08-03 15:11:38 +08:00
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
2017-09-12 09:01:07 +08:00
}