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osu-lazer/osu.Game/Scoring/ScoreInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
using osu.Game.Users;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Scoring
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{
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public class ScoreInfo : IHasFiles<ScoreFileInfo>, IHasPrimaryKey, ISoftDelete
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{
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public int ID { get; set; }
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[JsonProperty("rank")]
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[JsonConverter(typeof(StringEnumConverter))]
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public ScoreRank Rank { get; set; }
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[JsonProperty("total_score")]
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public long TotalScore { get; set; }
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[JsonProperty("accuracy")]
[Column(TypeName = "DECIMAL(1,4)")]
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public double Accuracy { get; set; }
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[JsonProperty(@"pp")]
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public double? PP { get; set; }
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[JsonProperty("max_combo")]
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public int MaxCombo { get; set; }
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[JsonIgnore]
public int Combo { get; set; } // Todo: Shouldn't exist in here
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[JsonIgnore]
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public int RulesetID { get; set; }
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[JsonProperty("passed")]
[NotMapped]
public bool Passed { get; set; } = true;
[JsonIgnore]
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public virtual RulesetInfo Ruleset { get; set; }
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private Mod[] mods;
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[JsonProperty("mods")]
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[NotMapped]
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public Mod[] Mods
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{
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get
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{
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if (mods != null)
return mods;
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if (modsJson == null)
return Array.Empty<Mod>();
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return getModsFromRuleset(JsonConvert.DeserializeObject<DeserializedMod[]>(modsJson));
}
set
{
modsJson = null;
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mods = value;
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}
}
private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.Acronym == mod.Acronym)).ToArray();
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private string modsJson;
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[JsonIgnore]
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[Column("Mods")]
public string ModsJson
{
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get
{
if (modsJson != null)
return modsJson;
if (mods == null)
return null;
return modsJson = JsonConvert.SerializeObject(mods);
}
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set
{
modsJson = value;
// we potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary.
mods = null;
}
}
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[NotMapped]
[JsonProperty("user")]
public User User { get; set; }
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[JsonIgnore]
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[Column("User")]
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public string UserString
{
get => User?.Username;
set
{
if (User == null)
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User = new User();
User.Username = value;
}
}
[JsonIgnore]
[Column("UserID")]
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public long? UserID
{
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get => User?.Id ?? 1;
set
{
if (User == null)
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User = new User();
User.Id = value ?? 1;
}
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}
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[JsonIgnore]
public int BeatmapInfoID { get; set; }
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[JsonIgnore]
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public virtual BeatmapInfo Beatmap { get; set; }
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[JsonIgnore]
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public long? OnlineScoreID { get; set; }
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[JsonIgnore]
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public DateTimeOffset Date { get; set; }
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[JsonProperty("statistics")]
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public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
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[JsonIgnore]
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[Column("Statistics")]
public string StatisticsJson
{
get => JsonConvert.SerializeObject(Statistics);
set
{
if (value == null)
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{
Statistics.Clear();
return;
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}
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Statistics = JsonConvert.DeserializeObject<Dictionary<HitResult, int>>(value);
}
}
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[JsonIgnore]
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public List<ScoreFileInfo> Files { get; set; }
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[JsonIgnore]
public string Hash { get; set; }
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[JsonIgnore]
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public bool DeletePending { get; set; }
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[Serializable]
protected class DeserializedMod : IMod
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{
public string Acronym { get; set; }
public bool Equals(IMod other) => Acronym == other?.Acronym;
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}
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public override string ToString() => $"{User} playing {Beatmap}";
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}
}