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osu-lazer/osu.Game/Overlays/FullscreenOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
where T : OverlayHeader
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{
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
public virtual string Title => Header?.Title.Title ?? string.Empty;
public virtual string Description => Header?.Title.Description ?? string.Empty;
public T Header { get; }
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[Resolved]
protected IAPIProvider API { get; private set; }
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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protected FullscreenOverlay(OverlayColourScheme colourScheme, T header)
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{
Header = header;
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ColourProvider = new OverlayColourProvider(colourScheme);
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RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Width = 0.85f;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 10
};
}
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[BackgroundDependencyLoader]
private void load()
{
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Waves.FirstWaveColour = ColourProvider.Light4;
Waves.SecondWaveColour = ColourProvider.Light3;
Waves.ThirdWaveColour = ColourProvider.Dark4;
Waves.FourthWaveColour = ColourProvider.Dark3;
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}
public override void Show()
{
if (State.Value == Visibility.Visible)
{
// re-trigger the state changed so we can potentially surface to front
State.TriggerChange();
}
else
{
base.Show();
}
}
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protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
}
protected override void PopOut()
{
base.PopOut();
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
}
protected virtual void PopOutComplete()
{
}
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protected override void LoadComplete()
{
base.LoadComplete();
API.Register(this);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
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API?.Unregister(this);
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}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
{
}
}
}