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osu-lazer/osu.Game/Skinning/ISkinnableTarget.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
/// </summary>
public interface ISkinnableTarget : IDrawable
{
/// <summary>
/// The definition of this target.
/// </summary>
SkinnableTarget Target { get; }
/// <summary>
/// A bindable list of components which are being tracked by this skinnable target.
/// </summary>
IBindableList<ISkinnableDrawable> Components { get; }
/// <summary>
/// Serialise all children as <see cref="SkinnableInfo"/>.
/// </summary>
/// <returns>The serialised content.</returns>
IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
/// <summary>
/// Reload this target from the current skin.
/// </summary>
void Reload();
/// <summary>
/// Add a new skinnable component to this target.
/// </summary>
/// <param name="drawable">The component to add.</param>
void Add(ISkinnableDrawable drawable);
/// <summary>
/// Remove an existing skinnable component from this target.
/// </summary>
/// <param name="component">The component to remove.</param>
public void Remove(ISkinnableDrawable component);
}
}