1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 15:32:55 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

81 lines
2.9 KiB
C#
Raw Normal View History

2022-05-24 22:23:44 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
2022-06-09 12:15:15 +08:00
using System.Globalization;
2022-05-24 22:23:44 +08:00
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
2022-05-24 22:23:44 +08:00
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Scoring;
2022-05-24 22:23:44 +08:00
namespace osu.Game.Rulesets.Mods
{
public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
2022-05-24 22:23:44 +08:00
{
public override string Name => "Accuracy Challenge";
2022-05-24 22:23:44 +08:00
public override string Acronym => "AC";
public override LocalisableString Description => "Fail if your accuracy drops too low!";
2022-05-24 22:23:44 +08:00
public override ModType Type => ModType.DifficultyIncrease;
2022-05-24 22:23:44 +08:00
public override double ScoreMultiplier => 1.0;
2022-05-25 08:04:57 +08:00
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
2022-05-25 08:04:57 +08:00
public override bool RequiresConfiguration => false;
2022-06-09 12:15:15 +08:00
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
2022-05-24 22:23:44 +08:00
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
{
2023-01-24 13:31:46 +08:00
MinValue = 0.60,
2022-06-07 00:05:45 +08:00
MaxValue = 0.99,
2022-05-24 22:23:44 +08:00
Precision = 0.01,
Default = 0.9,
Value = 0.9,
};
private ScoreProcessor scoreProcessor = null!;
2023-01-17 23:23:57 +08:00
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) => this.scoreProcessor = scoreProcessor;
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
2022-05-24 22:23:44 +08:00
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
if (!result.Type.AffectsAccuracy())
2022-05-24 22:23:44 +08:00
return false;
return getAccuracyWithImminentResultAdded(result) < MinimumAccuracy.Value;
}
private double getAccuracyWithImminentResultAdded(JudgementResult result)
{
var score = new ScoreInfo { Ruleset = scoreProcessor.Ruleset.RulesetInfo };
// This is super ugly, but if we don't do it this way we will not have the most recent result added to the accuracy value.
// Hopefully we can improve this in the future.
scoreProcessor.PopulateScore(score);
score.Statistics[result.Type]++;
return scoreProcessor.ComputeAccuracy(score);
2022-05-24 22:23:44 +08:00
}
}
public partial class PercentSlider : OsuSliderBar<double>
2022-05-24 22:23:44 +08:00
{
public PercentSlider()
{
DisplayAsPercentage = true;
}
}
}