1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs

61 lines
2.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
2018-11-07 15:08:56 +08:00
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
2018-11-07 15:08:56 +08:00
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
2018-04-13 17:19:50 +08:00
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
2018-04-13 17:19:50 +08:00
{
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
2018-04-13 17:19:50 +08:00
2019-10-24 18:04:00 +08:00
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
2018-11-06 16:56:04 +08:00
public SliderSelectionBlueprint(DrawableSlider slider)
2018-04-13 17:19:50 +08:00
: base(slider)
{
var sliderObject = (Slider)slider.HitObject;
InternalChildren = new Drawable[]
{
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints },
2018-04-13 17:19:50 +08:00
};
}
protected override void Update()
{
base.Update();
BodyPiece.UpdateFrom(HitObject);
}
private void onNewControlPoints(Vector2[] controlPoints)
{
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
}
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
2018-04-13 17:19:50 +08:00
}
}