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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
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using System.Linq ;
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using JetBrains.Annotations ;
using Newtonsoft.Json ;
using osu.Framework.Testing ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Database ;
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using osu.Game.Models ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Overlays.BeatmapSet.Scores ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Edit ;
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using osu.Game.Scoring ;
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using Realms ;
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namespace osu.Game.Beatmaps
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{
/// <summary>
/// A single beatmap difficulty.
/// </summary>
[ExcludeFromDynamicCompile]
[Serializable]
[MapTo("Beatmap")]
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public class BeatmapInfo : RealmObject , IHasGuidPrimaryKey , IBeatmapInfo , IEquatable < BeatmapInfo >
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{
[PrimaryKey]
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public Guid ID { get ; set ; }
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public string DifficultyName { get ; set ; } = string . Empty ;
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public RulesetInfo Ruleset { get ; set ; } = null ! ;
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public BeatmapDifficulty Difficulty { get ; set ; } = null ! ;
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public BeatmapMetadata Metadata { get ; set ; } = null ! ;
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[JsonIgnore]
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[Backlink(nameof(ScoreInfo.BeatmapInfo))]
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public IQueryable < ScoreInfo > Scores { get ; } = null ! ;
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public BeatmapUserSettings UserSettings { get ; set ; } = null ! ;
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public BeatmapInfo ( RulesetInfo ? ruleset = null , BeatmapDifficulty ? difficulty = null , BeatmapMetadata ? metadata = null )
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{
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ID = Guid . NewGuid ( ) ;
Ruleset = ruleset ? ? new RulesetInfo
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{
OnlineID = 0 ,
ShortName = @"osu" ,
Name = @"null placeholder ruleset"
} ;
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Difficulty = difficulty ? ? new BeatmapDifficulty ( ) ;
Metadata = metadata ? ? new BeatmapMetadata ( ) ;
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UserSettings = new BeatmapUserSettings ( ) ;
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}
[UsedImplicitly]
private BeatmapInfo ( )
{
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}
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public BeatmapSetInfo ? BeatmapSet { get ; set ; }
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[Ignored]
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public RealmNamedFileUsage ? File = > BeatmapSet ? . Files . FirstOrDefault ( f = > f . File . Hash = = Hash ) ;
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[Ignored]
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public BeatmapOnlineStatus Status
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{
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get = > ( BeatmapOnlineStatus ) StatusInt ;
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set = > StatusInt = ( int ) value ;
}
[MapTo(nameof(Status))]
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public int StatusInt { get ; set ; } = ( int ) BeatmapOnlineStatus . None ;
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[Indexed]
public int OnlineID { get ; set ; } = - 1 ;
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public double Length { get ; set ; }
public double BPM { get ; set ; }
public string Hash { get ; set ; } = string . Empty ;
public double StarRating { get ; set ; }
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[Indexed]
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public string MD5Hash { get ; set ; } = string . Empty ;
[JsonIgnore]
public bool Hidden { get ; set ; }
#region Properties we may not want persisted ( but also maybe no harm ? )
public double AudioLeadIn { get ; set ; }
public float StackLeniency { get ; set ; } = 0.7f ;
public bool SpecialStyle { get ; set ; }
public bool LetterboxInBreaks { get ; set ; }
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public bool WidescreenStoryboard { get ; set ; } = true ;
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public bool EpilepsyWarning { get ; set ; }
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public bool SamplesMatchPlaybackRate { get ; set ; } = true ;
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/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
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public double DistanceSpacing { get ; set ; } = 1.0 ;
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public int BeatDivisor { get ; set ; }
public int GridSize { get ; set ; }
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public double TimelineZoom { get ; set ; } = 1.0 ;
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[Ignored]
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public CountdownType Countdown { get ; set ; } = CountdownType . Normal ;
/// <summary>
/// The number of beats to move the countdown backwards (compared to its default location).
/// </summary>
public int CountdownOffset { get ; set ; }
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#endregion
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public bool Equals ( BeatmapInfo ? other )
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{
if ( ReferenceEquals ( this , other ) ) return true ;
if ( other = = null ) return false ;
return ID = = other . ID ;
}
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public bool Equals ( IBeatmapInfo ? other ) = > other is BeatmapInfo b & & Equals ( b ) ;
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public bool AudioEquals ( BeatmapInfo ? other ) = > other ! = null
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& & BeatmapSet ! = null
& & other . BeatmapSet ! = null
& & BeatmapSet . Hash = = other . BeatmapSet . Hash
& & Metadata . AudioFile = = other . Metadata . AudioFile ;
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public bool BackgroundEquals ( BeatmapInfo ? other ) = > other ! = null
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& & BeatmapSet ! = null
& & other . BeatmapSet ! = null
& & BeatmapSet . Hash = = other . BeatmapSet . Hash
& & Metadata . BackgroundFile = = other . Metadata . BackgroundFile ;
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IBeatmapMetadataInfo IBeatmapInfo . Metadata = > Metadata ;
IBeatmapSetInfo ? IBeatmapInfo . BeatmapSet = > BeatmapSet ;
IRulesetInfo IBeatmapInfo . Ruleset = > Ruleset ;
IBeatmapDifficultyInfo IBeatmapInfo . Difficulty = > Difficulty ;
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#region Compatibility properties
[Ignored]
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[Obsolete("Use BeatmapInfo.Difficulty instead.")] // can be removed 20220719
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public BeatmapDifficulty BaseDifficulty
{
get = > Difficulty ;
set = > Difficulty = value ;
}
[Ignored]
public string? Path = > File ? . Filename ;
[Ignored]
public APIBeatmap ? OnlineInfo { get ; set ; }
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/// <summary>
/// The maximum achievable combo on this beatmap, populated for online info purposes only.
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/// Todo: This should never be used nor exist, but is still relied on in <see cref="ScoresContainer.Scores"/> since <see cref="IBeatmapInfo"/> can't be used yet. For now this is obsoleted until it is removed.
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/// </summary>
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[Ignored]
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[Obsolete("Use ScoreManager.GetMaximumAchievableComboAsync instead.")]
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public int? MaxCombo { get ; set ; }
[Ignored]
public int [ ] Bookmarks { get ; set ; } = Array . Empty < int > ( ) ;
public int BeatmapVersion ;
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public BeatmapInfo Clone ( ) = > ( BeatmapInfo ) this . Detach ( ) . MemberwiseClone ( ) ;
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public override string ToString ( ) = > this . GetDisplayTitle ( ) ;
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#endregion
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}
}