2022-09-19 03:08:34 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-09-19 03:10:01 +08:00
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using System;
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2022-09-19 03:08:34 +08:00
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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2022-09-19 03:10:01 +08:00
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Rendering.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public abstract class Smoke : Drawable, ITexturedShaderDrawable
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{
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public IShader? TextureShader { get; private set; }
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public IShader? RoundedTextureShader { get; private set; }
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2022-09-19 15:07:22 +08:00
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private float? radius;
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protected float Radius
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{
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get => radius ?? Texture?.DisplayWidth * 0.165f ?? 3;
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set
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{
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if (radius == value)
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return;
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radius = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private Texture? texture;
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protected Texture? Texture
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{
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get => texture;
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set
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{
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texture = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private double smokeTimeStart = double.MinValue;
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protected double SmokeStartTime
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{
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get => smokeTimeStart;
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private set
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{
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if (smokeTimeStart == value)
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return;
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smokeTimeStart = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private double smokeTimeEnd = double.MaxValue;
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protected double SmokeEndTime
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{
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get => smokeTimeEnd;
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private set
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{
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if (smokeTimeEnd == value)
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return;
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smokeTimeEnd = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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public override IFrameBasedClock Clock
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{
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get => base.Clock;
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set
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{
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base.Clock = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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private Vector2 topLeft;
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protected Vector2 TopLeft
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{
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get => topLeft;
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set
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{
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if (topLeft == value)
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return;
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topLeft = value;
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Invalidate();
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}
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}
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private Vector2 bottomRight;
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protected Vector2 BottomRight
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{
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get => bottomRight;
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set
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{
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if (bottomRight == value)
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return;
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bottomRight = value;
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Invalidate(Invalidation.Layout);
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}
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}
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protected abstract double LifetimeAfterSmokeEnd { get; }
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protected virtual float PointInterval => Radius * 7f / 8;
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protected bool IsActive { get; private set; }
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protected readonly List<SmokePoint> SmokePoints = new List<SmokePoint>();
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private float totalDistance;
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private Vector2? lastPosition;
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private const double max_duration = 60_000;
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public override float Height
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{
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get => base.Height = BottomRight.Y - TopLeft.Y;
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set => throw new InvalidOperationException($"Cannot manually set {nameof(Height)} of {nameof(Smoke)}.");
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}
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public override float Width
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{
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get => base.Width = BottomRight.X - TopLeft.X;
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set => throw new InvalidOperationException($"Cannot manually set {nameof(Width)} of {nameof(Smoke)}.");
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}
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public override Vector2 Size
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{
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get => base.Size = BottomRight - TopLeft;
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set => throw new InvalidOperationException($"Cannot manually set {nameof(Size)} of {nameof(Smoke)}.");
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}
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[Resolved(CanBeNull = true)]
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private SmokeContainer? smokeContainer { get; set; }
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2022-09-20 01:16:05 +08:00
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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SmokeStartTime = Time.Current;
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totalDistance = PointInterval;
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved += onSmokeMoved;
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smokeContainer.SmokeEnded += onSmokeEnded;
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IsActive = true;
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2022-09-20 01:16:05 +08:00
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onSmokeMoved(smokeContainer.LastMousePosition, Time.Current);
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}
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}
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2022-09-19 13:06:07 +08:00
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private Vector2 nextPointDirection()
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{
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float angle = RNG.NextSingle(0, 2 * MathF.PI);
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return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
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}
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private void onSmokeMoved(Vector2 position, double time)
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{
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if (!IsActive)
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return;
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lastPosition ??= position;
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float delta = (position - (Vector2)lastPosition).LengthFast;
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totalDistance += delta;
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int count = (int)(totalDistance / PointInterval);
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if (count > 0)
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{
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Vector2 increment = position - (Vector2)lastPosition;
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increment.NormalizeFast();
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Vector2 pointPos = (PointInterval - (totalDistance - delta)) * increment + (Vector2)lastPosition;
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increment *= PointInterval;
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if (SmokePoints.Count > 0 && SmokePoints[^1].Time > time)
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{
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int index = ~SmokePoints.BinarySearch(new SmokePoint { Time = time }, new SmokePoint.UpperBoundComparer());
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SmokePoints.RemoveRange(index, SmokePoints.Count - index);
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recalculateBounds();
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}
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totalDistance %= PointInterval;
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for (int i = 0; i < count; i++)
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{
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SmokePoints.Add(new SmokePoint
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{
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Position = pointPos,
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Time = time,
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Direction = nextPointDirection(),
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});
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pointPos += increment;
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}
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Invalidate(Invalidation.DrawNode);
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adaptBounds(position);
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}
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lastPosition = position;
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if (time - SmokeStartTime > max_duration)
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onSmokeEnded(time);
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}
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private void recalculateBounds()
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{
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TopLeft = BottomRight = Vector2.Zero;
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foreach (var point in SmokePoints)
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adaptBounds(point.Position);
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}
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private void adaptBounds(Vector2 position)
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{
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if (position.X < TopLeft.X)
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TopLeft = new Vector2(position.X, TopLeft.Y);
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else if (position.X > BottomRight.X)
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BottomRight = new Vector2(position.X, BottomRight.Y);
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if (position.Y < TopLeft.Y)
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TopLeft = new Vector2(TopLeft.X, position.Y);
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else if (position.Y > BottomRight.Y)
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BottomRight = new Vector2(BottomRight.X, position.Y);
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}
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private void onSmokeEnded(double time)
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{
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if (!IsActive)
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return;
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IsActive = false;
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SmokeEndTime = time;
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LifetimeEnd = time + LifetimeAfterSmokeEnd + 100;
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}
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protected abstract override DrawNode CreateDrawNode();
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protected override void Update()
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{
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base.Update();
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Position = TopLeft;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (smokeContainer != null)
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{
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smokeContainer.SmokeMoved -= onSmokeMoved;
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smokeContainer.SmokeEnded -= onSmokeEnded;
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}
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}
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protected struct SmokePoint
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{
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public Vector2 Position;
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public double Time;
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public Vector2 Direction;
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public struct UpperBoundComparer : IComparer<SmokePoint>
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{
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public int Compare(SmokePoint x, SmokePoint target)
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{
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// By returning -1 when the target value is equal to x, guarantees that the
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// element at BinarySearch's returned index will always be the first element
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// larger. Since 0 is never returned, the target is never "found", so the return
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// value will be the index's complement.
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return x.Time > target.Time ? 1 : -1;
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}
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}
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}
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protected abstract class SmokeDrawNode : TexturedShaderDrawNode
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{
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protected new Smoke Source => (Smoke)base.Source;
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protected IVertexBatch<TexturedVertex2D>? QuadBatch;
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protected readonly List<SmokePoint> Points = new List<SmokePoint>();
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protected float Radius;
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protected Vector2 DrawSize;
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protected Vector2 PositionOffset;
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protected Texture? Texture;
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protected double SmokeStartTime;
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protected double SmokeEndTime;
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protected double CurrentTime;
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protected RectangleF TextureRect;
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private IFrameBasedClock? clock;
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2022-09-19 09:32:33 +08:00
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protected SmokeDrawNode(ITexturedShaderDrawable source)
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2022-09-19 03:10:01 +08:00
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: base(source)
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{
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}
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public override void ApplyState()
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{
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base.ApplyState();
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Points.Clear();
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Points.AddRange(Source.SmokePoints);
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Radius = Source.Radius;
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DrawSize = Source.DrawSize;
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PositionOffset = Source.TopLeft;
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Texture = Source.Texture;
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clock = Source.Clock;
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SmokeStartTime = Source.SmokeStartTime;
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SmokeEndTime = Source.SmokeEndTime;
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}
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public sealed override void Draw(IRenderer renderer)
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2022-09-19 03:08:34 +08:00
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{
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2022-09-19 03:10:01 +08:00
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base.Draw(renderer);
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if (Points.Count == 0)
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return;
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QuadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(7200, 10);
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Texture ??= renderer.WhitePixel;
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var shader = GetAppropriateShader(renderer);
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2022-09-19 13:06:07 +08:00
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renderer.SetBlend(BlendingParameters.Additive);
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2022-09-19 03:10:01 +08:00
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shader.Bind();
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Texture.Bind();
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UpdateDrawVariables(renderer);
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UpdateVertexBuffer();
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shader.Unbind();
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}
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protected Color4 ColorAtPosition(Vector2 localPos) => DrawColourInfo.Colour.HasSingleColour
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? ((SRGBColour)DrawColourInfo.Colour).Linear
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: DrawColourInfo.Colour.Interpolate(Vector2.Divide(localPos, DrawSize)).Linear;
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2022-09-19 13:06:07 +08:00
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protected abstract Color4 PointColor(SmokePoint point);
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protected abstract float PointScale(SmokePoint point);
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protected abstract Vector2 PointDirection(SmokePoint point);
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2022-09-19 03:10:01 +08:00
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protected virtual void UpdateDrawVariables(IRenderer renderer)
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{
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Debug.Assert(clock != null);
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Debug.Assert(Texture != null);
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CurrentTime = clock.CurrentTime;
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TextureRect = Texture.GetTextureRect();
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}
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protected virtual void UpdateVertexBuffer()
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{
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foreach (var point in Points)
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drawPointQuad(point);
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}
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private void drawPointQuad(SmokePoint point)
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|
{
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Debug.Assert(QuadBatch != null);
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|
2022-09-19 13:06:07 +08:00
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var color = PointColor(point);
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float scale = PointScale(point);
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|
var dir = PointDirection(point);
|
2022-09-19 03:10:01 +08:00
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|
var ortho = dir.PerpendicularLeft;
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|
2022-09-19 13:06:07 +08:00
|
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|
var localTopLeft = point.Position + (Radius * scale * (-ortho - dir)) - PositionOffset;
|
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|
var localTopRight = point.Position + (Radius * scale * (-ortho + dir)) - PositionOffset;
|
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|
|
var localBotLeft = point.Position + (Radius * scale * (ortho - dir)) - PositionOffset;
|
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|
|
|
var localBotRight = point.Position + (Radius * scale * (ortho + dir)) - PositionOffset;
|
2022-09-19 03:08:34 +08:00
|
|
|
|
|
2022-09-19 03:10:01 +08:00
|
|
|
|
QuadBatch.Add(new TexturedVertex2D
|
|
|
|
|
{
|
|
|
|
|
Position = Vector2Extensions.Transform(localTopLeft, DrawInfo.Matrix),
|
|
|
|
|
TexturePosition = TextureRect.TopLeft,
|
|
|
|
|
Colour = Color4Extensions.Multiply(ColorAtPosition(localTopLeft), color),
|
|
|
|
|
});
|
|
|
|
|
QuadBatch.Add(new TexturedVertex2D
|
|
|
|
|
{
|
|
|
|
|
Position = Vector2Extensions.Transform(localTopRight, DrawInfo.Matrix),
|
|
|
|
|
TexturePosition = TextureRect.TopRight,
|
|
|
|
|
Colour = Color4Extensions.Multiply(ColorAtPosition(localTopRight), color),
|
|
|
|
|
});
|
|
|
|
|
QuadBatch.Add(new TexturedVertex2D
|
|
|
|
|
{
|
|
|
|
|
Position = Vector2Extensions.Transform(localBotRight, DrawInfo.Matrix),
|
|
|
|
|
TexturePosition = TextureRect.BottomRight,
|
|
|
|
|
Colour = Color4Extensions.Multiply(ColorAtPosition(localBotRight), color),
|
|
|
|
|
});
|
|
|
|
|
QuadBatch.Add(new TexturedVertex2D
|
|
|
|
|
{
|
|
|
|
|
Position = Vector2Extensions.Transform(localBotLeft, DrawInfo.Matrix),
|
|
|
|
|
TexturePosition = TextureRect.BottomLeft,
|
|
|
|
|
Colour = Color4Extensions.Multiply(ColorAtPosition(localBotLeft), color),
|
|
|
|
|
});
|
2022-09-19 03:08:34 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|