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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Smoke.cs

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2022-09-19 03:08:34 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public abstract class Smoke : TexturedPath
{
protected bool IsActive { get; private set; }
protected double SmokeTimeStart { get; private set; } = double.MinValue;
protected double SmokeTimeEnd { get; private set; } = double.MinValue;
protected readonly List<Vector2> SmokeVertexPositions = new List<Vector2>();
protected readonly List<double> SmokeVertexTimes = new List<double>();
[Resolved(CanBeNull = true)]
private SmokeContainer? smokeContainer { get; set; }
protected struct SmokePoint
{
public Vector2 Position;
public double Time;
}
protected override void LoadComplete()
{
base.LoadComplete();
if (smokeContainer != null)
{
smokeContainer.SmokeMoved += guardOnSmokeMoved;
smokeContainer.SmokeEnded += guardOnSmokeEnded;
IsActive = true;
}
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
SmokeTimeStart = Time.Current;
}
private void guardOnSmokeMoved(Vector2 position, double time)
{
if (IsActive)
OnSmokeMoved(position, time);
}
private void guardOnSmokeEnded(double time)
{
if (IsActive)
OnSmokeEnded(time);
}
protected virtual void OnSmokeMoved(Vector2 position, double time)
{
addSmokeVertex(position, time);
}
private void addSmokeVertex(Vector2 position, double time)
{
Debug.Assert(SmokeVertexTimes.Count == SmokeVertexPositions.Count);
if (SmokeVertexTimes.Count > 0 && SmokeVertexTimes.Last() > time)
{
int index = ~SmokeVertexTimes.BinarySearch(time, new UpperBoundComparer());
SmokeVertexTimes.RemoveRange(index, SmokeVertexTimes.Count - index);
SmokeVertexPositions.RemoveRange(index, SmokeVertexPositions.Count - index);
}
SmokeVertexTimes.Add(time);
SmokeVertexPositions.Add(position);
}
protected virtual void OnSmokeEnded(double time)
{
IsActive = false;
SmokeTimeEnd = time;
}
protected override void Update()
{
base.Update();
const double visible_duration = 8000;
const float disappear_speed = 3;
int index = 0;
if (!IsActive)
{
double cutoffTime = SmokeTimeStart + disappear_speed * (Time.Current - (SmokeTimeEnd + visible_duration));
index = ~SmokeVertexTimes.BinarySearch(cutoffTime, new UpperBoundComparer());
}
Vertices = new List<Vector2>(SmokeVertexPositions.Skip(index));
Position = -PositionInBoundingBox(Vector2.Zero);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (smokeContainer != null)
{
smokeContainer.SmokeMoved -= guardOnSmokeMoved;
smokeContainer.SmokeEnded -= guardOnSmokeEnded;
}
}
private struct UpperBoundComparer : IComparer<double>
{
public int Compare(double x, double target)
{
// By returning -1 when the target value is equal to x, guarantees that the
// element at BinarySearch's returned index will always be the first element
// larger. Since 0 is never returned, the target is never "found", so the return
// value will be the index's complement.
return x > target ? 1 : -1;
}
}
}
}