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osu-lazer/osu.Game/Graphics/Backgrounds/BeatmapBackground.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
namespace osu.Game.Graphics.Backgrounds
{
public partial class BeatmapBackground : Background
{
public readonly WorkingBeatmap Beatmap;
private readonly string fallbackTextureName;
public BeatmapBackground(WorkingBeatmap beatmap, string fallbackTextureName = @"Backgrounds/bg1")
{
Beatmap = beatmap;
this.fallbackTextureName = fallbackTextureName;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
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{
Sprite.Texture = Beatmap?.GetBackground() ?? textures.Get(fallbackTextureName);
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}
public override bool Equals(Background other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return other.GetType() == GetType()
&& ((BeatmapBackground)other).Beatmap == Beatmap;
}
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}
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}