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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
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using System.Linq;
using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestScenePlayerLocalScoreImport : PlayerTestScene
{
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private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;
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[Resolved]
private OsuGameBase osu { get; set; } = null!;
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[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
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Dependencies.Cache(Realm);
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
});
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => beatmaps.GetWorkingBeatmap(importedSet?.Beatmaps.First()).Beatmap;
private Ruleset? customRuleset;
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protected override Ruleset CreatePlayerRuleset() => customRuleset ?? new OsuRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
protected override bool HasCustomSteps => true;
protected override bool AllowFail => allowFail;
private bool allowFail;
[SetUp]
public void SetUp()
{
allowFail = false;
customRuleset = null;
}
[Test]
public void TestSaveFailedReplay()
{
AddStep("allow fail", () => allowFail = true);
CreateTest();
AddUntilStep("fail screen displayed", () => Player.ChildrenOfType<FailOverlay>().First().State.Value == Visibility.Visible);
AddUntilStep("wait for button clickable", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().Enabled.Value);
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) == null));
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
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[Test]
public void TestLastPlayedUpdated()
{
DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed);
AddStep("reset last played", () => Realm.Write(r => r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID)!.LastPlayed = null));
AddAssert("last played is null", () => getLastPlayed() == null);
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
}
[Test]
public void TestModReferenceNotRetained()
{
AddStep("allow fail", () => allowFail = false);
Mod[] originalMods = { new OsuModDaycore { SpeedChange = { Value = 0.8 } } };
Mod[] playerMods = null!;
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AddStep("load player with mods", () => LoadPlayer(originalMods));
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
AddStep("get mods at start of gameplay", () => playerMods = Player.Score.ScoreInfo.Mods.ToArray());
// Player creates new instance of mods during load.
AddAssert("player score has copied mods", () => playerMods.First(), () => Is.Not.SameAs(originalMods.First()));
AddAssert("player score has matching mods", () => playerMods.First(), () => Is.EqualTo(originalMods.First()));
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
// Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained.
AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score?.Mods.First(), () => Is.Not.SameAs(playerMods.First()));
AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score?.Mods.First(), () => Is.EqualTo(playerMods.First()));
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
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AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID))!.Mods.First(), () => Is.EqualTo(playerMods.First()));
}
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[Test]
public void TestScoreStoredLocally()
{
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
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AddUntilStep("score has correct version", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID)!.ClientVersion), () => Is.EqualTo(osu.Version));
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}
[Test]
public void TestGuestScoreIsStoredAsGuest()
{
AddStep("set up API", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(new APIUser
{
Username = "Guest",
CountryCode = CountryCode.JP,
Id = 1234
});
return true;
default:
return false;
}
});
AddStep("log out", () => API.Logout());
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("log back in", () =>
{
API.Login("username", "password");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
});
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddAssert("score is not associated with online user", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID))!.UserID == APIUser.SYSTEM_USER_ID);
}
[Test]
public void TestReplayExport()
{
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => (Player.GetChildScreen() as ResultsScreen)?.IsLoaded == true);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("wait for button clickable", () => ((OsuScreen)Player.GetChildScreen())
.ChildrenOfType<ReplayDownloadButton>().FirstOrDefault()?
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.ChildrenOfType<OsuClickableContainer>().FirstOrDefault()?
.Enabled.Value == true);
AddAssert("no export files", () => !LocalStorage.GetFiles("exports").Any());
AddStep("Export replay", () => InputManager.PressKey(Key.F2));
string? filePath = null;
// Files starting with _ are temporary, created by CreateFileSafely call.
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !Path.GetFileName(f).StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
AddUntilStep("filesize is non-zero", () =>
{
try
{
using (var stream = LocalStorage.GetStream(filePath))
return stream.Length;
}
catch (IOException)
{
// file move may still be in progress.
return 0;
}
}, () => Is.Not.Zero);
}
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[Test]
public void TestScoreStoredLocallyCustomRuleset()
{
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Ruleset createCustomRuleset() => new CustomRuleset();
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AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo)));
AddStep("set custom ruleset", () => customRuleset = createCustomRuleset());
CreateTest();
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AddAssert("score has custom ruleset", () => Player.Score.ScoreInfo.Ruleset.Equals(customRuleset.AsNonNull().RulesetInfo));
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
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}
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private class CustomRuleset : OsuRuleset, ILegacyRuleset
{
public override string Description => "custom";
public override string ShortName => "custom";
int ILegacyRuleset.LegacyID => -1;
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public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(this);
}
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}
}