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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Linq ;
using NUnit.Framework ;
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using osu.Framework.Allocation ;
using osu.Framework.Audio ;
using osu.Framework.Extensions ;
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using osu.Framework.Extensions.ObjectExtensions ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Platform ;
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using osu.Framework.Screens ;
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using osu.Framework.Testing ;
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using osu.Game.Beatmaps ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Rulesets ;
using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Osu ;
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using osu.Game.Rulesets.Scoring ;
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using osu.Game.Scoring ;
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using osu.Game.Screens.Play ;
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using osu.Game.Screens.Ranking ;
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using osu.Game.Tests.Resources ;
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namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLocalScoreImport : PlayerTestScene
{
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private BeatmapManager beatmaps = null ! ;
private RulesetStore rulesets = null ! ;
private BeatmapSetInfo ? importedSet ;
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[BackgroundDependencyLoader]
private void load ( GameHost host , AudioManager audio )
{
Dependencies . Cache ( rulesets = new RealmRulesetStore ( Realm ) ) ;
Dependencies . Cache ( beatmaps = new BeatmapManager ( LocalStorage , Realm , rulesets , null , audio , Resources , host , Beatmap . Default ) ) ;
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Dependencies . Cache ( new ScoreManager ( rulesets , ( ) = > beatmaps , LocalStorage , Realm , Scheduler , API ) ) ;
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Dependencies . Cache ( Realm ) ;
}
public override void SetUpSteps ( )
{
base . SetUpSteps ( ) ;
AddStep ( "import beatmap" , ( ) = >
{
beatmaps . Import ( TestResources . GetQuickTestBeatmapForImport ( ) ) . WaitSafely ( ) ;
importedSet = beatmaps . GetAllUsableBeatmapSets ( ) . First ( ) ;
} ) ;
}
protected override IBeatmap CreateBeatmap ( RulesetInfo ruleset ) = > beatmaps . GetWorkingBeatmap ( importedSet ? . Beatmaps . First ( ) ) . Beatmap ;
private Ruleset ? customRuleset ;
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protected override Ruleset CreatePlayerRuleset ( ) = > customRuleset ? ? new OsuRuleset ( ) ;
protected override TestPlayer CreatePlayer ( Ruleset ruleset ) = > new TestPlayer ( false ) ;
protected override bool HasCustomSteps = > true ;
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protected override bool AllowFail = > allowFail ;
private bool allowFail ;
[Test]
public void TestSaveFailedReplay ( )
{
AddStep ( "set fail" , ( ) = > allowFail = true ) ;
AddStep ( "set no custom ruleset" , ( ) = > customRuleset = null ) ;
CreateTest ( ) ;
AddUntilStep ( "fail screen displayed" , ( ) = > Player . ChildrenOfType < FailOverlay > ( ) . First ( ) . State . Value = = Visibility . Visible ) ;
AddUntilStep ( "score not in database" , ( ) = > Realm . Run ( r = > r . Find < ScoreInfo > ( Player . Score . ScoreInfo . ID ) = = null ) ) ;
AddStep ( "click save button" , ( ) = > Player . ChildrenOfType < SaveFailedScoreButton > ( ) . First ( ) . ChildrenOfType < OsuClickableContainer > ( ) . First ( ) . TriggerClick ( ) ) ;
AddUntilStep ( "score not in database" , ( ) = > Realm . Run ( r = > r . Find < ScoreInfo > ( Player . Score . ScoreInfo . ID ) ! = null ) ) ;
}
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[Test]
public void TestLastPlayedUpdated ( )
{
DateTimeOffset ? getLastPlayed ( ) = > Realm . Run ( r = > r . Find < BeatmapInfo > ( Beatmap . Value . BeatmapInfo . ID ) ? . LastPlayed ) ;
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AddStep ( "set no fail" , ( ) = > allowFail = false ) ;
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AddStep ( "set no custom ruleset" , ( ) = > customRuleset = null ) ;
AddAssert ( "last played is null" , ( ) = > getLastPlayed ( ) = = null ) ;
CreateTest ( ) ;
AddUntilStep ( "wait for track to start running" , ( ) = > Beatmap . Value . Track . IsRunning ) ;
AddUntilStep ( "wait for last played to update" , ( ) = > getLastPlayed ( ) ! = null ) ;
}
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[Test]
public void TestScoreStoredLocally ( )
{
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AddStep ( "set no fail" , ( ) = > allowFail = false ) ;
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AddStep ( "set no custom ruleset" , ( ) = > customRuleset = null ) ;
CreateTest ( ) ;
AddUntilStep ( "wait for track to start running" , ( ) = > Beatmap . Value . Track . IsRunning ) ;
AddStep ( "seek to completion" , ( ) = > Player . GameplayClockContainer . Seek ( Player . DrawableRuleset . Objects . Last ( ) . GetEndTime ( ) ) ) ;
AddUntilStep ( "results displayed" , ( ) = > Player . GetChildScreen ( ) is ResultsScreen ) ;
AddUntilStep ( "score in database" , ( ) = > Realm . Run ( r = > r . Find < ScoreInfo > ( Player . Score . ScoreInfo . ID ) ! = null ) ) ;
}
[Test]
public void TestScoreStoredLocallyCustomRuleset ( )
{
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Ruleset createCustomRuleset ( ) = > new CustomRuleset ( ) ;
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AddStep ( "set no fail" , ( ) = > allowFail = false ) ;
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AddStep ( "import custom ruleset" , ( ) = > Realm . Write ( r = > r . Add ( createCustomRuleset ( ) . RulesetInfo ) ) ) ;
AddStep ( "set custom ruleset" , ( ) = > customRuleset = createCustomRuleset ( ) ) ;
CreateTest ( ) ;
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AddAssert ( "score has custom ruleset" , ( ) = > Player . Score . ScoreInfo . Ruleset . Equals ( customRuleset . AsNonNull ( ) . RulesetInfo ) ) ;
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AddUntilStep ( "wait for track to start running" , ( ) = > Beatmap . Value . Track . IsRunning ) ;
AddStep ( "seek to completion" , ( ) = > Player . GameplayClockContainer . Seek ( Player . DrawableRuleset . Objects . Last ( ) . GetEndTime ( ) ) ) ;
AddUntilStep ( "results displayed" , ( ) = > Player . GetChildScreen ( ) is ResultsScreen ) ;
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AddUntilStep ( "score in database" , ( ) = > Realm . Run ( r = > r . Find < ScoreInfo > ( Player . Score . ScoreInfo . ID ) ! = null ) ) ;
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}
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private class CustomRuleset : OsuRuleset , ILegacyRuleset
{
public override string Description = > "custom" ;
public override string ShortName = > "custom" ;
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int ILegacyRuleset . LegacyID = > - 1 ;
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public override ScoreProcessor CreateScoreProcessor ( ) = > new ScoreProcessor ( this ) ;
}
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}
}