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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : CompositeDrawable
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{
public CirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Masking = true;
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CornerRadius = Size.X / 2;
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CornerExponent = 2;
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
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{
InternalChildren = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Texture = textures.Get(@"Gameplay/osu/disc"),
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},
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
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{
RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Alpha = 0.5f,
}
};
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}
}
}