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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Remove DefaultCirclePiece

This commit is contained in:
Dean Herbert 2019-07-30 22:38:29 +09:00
parent 1fbaa97218
commit 307a6c1095
3 changed files with 25 additions and 40 deletions

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -18,8 +20,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
InternalChild = new SkinnableDrawable("Play/osu/hitcircle", _ => new DefaultCirclePiece());
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
InternalChildren = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get(@"Play/osu/disc"),
},
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
}
};
}
}
}

View File

@ -1,35 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class DefaultCirclePiece : Container
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get(@"Play/osu/disc"),
},
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
}
};
}
}
}

View File

@ -274,11 +274,11 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
Sprite mainCircle;
Sprite hitCircleSprite;
InternalChildren = new Drawable[]
{
mainCircle = new Sprite
hitCircleSprite = new Sprite
{
Texture = skin.GetTexture("hitcircle"),
Colour = drawableObject.AccentColour.Value
@ -298,7 +298,7 @@ namespace osu.Game.Skinning
state.BindValueChanged(updateState, true);
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => mainCircle.Colour = colour.NewValue, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
}
private void updateState(ValueChangedEvent<ArmedState> state)