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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// The head of a <see cref="DrawableHoldNote"/>.
/// </summary>
public class DrawableHoldNoteHead : DrawableNote
{
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
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public DrawableHoldNoteHead()
: this(null)
{
}
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public DrawableHoldNoteHead(HeadNote headNote)
: base(headNote)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
}
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public bool UpdateResult() => base.UpdateResult(true);
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
// suppress the base call explicitly.
// the hold note head should never change its visual state on its own due to the "freezing" mechanic
// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
// it will be hidden along with its parenting hold note when required.
}
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public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
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public override void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}
}
}