2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2021-05-19 22:25:56 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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2021-05-22 14:14:41 +08:00
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using osu.Framework.Bindables;
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2021-05-19 22:25:56 +08:00
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using osu.Framework.Graphics;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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2021-05-19 22:25:56 +08:00
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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2021-05-22 14:14:41 +08:00
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using osu.Game.Configuration;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
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{
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public override string Name => "Target";
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2018-11-30 16:16:00 +08:00
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public override string Acronym => "TP";
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2018-07-31 17:00:42 +08:00
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.ModTarget;
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public override string Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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2021-06-10 15:31:20 +08:00
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[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SeedSettingsControl))]
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public Bindable<int?> Seed { get; } = new Bindable<int?>
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{
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Default = null,
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Value = null
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};
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2021-06-10 10:58:42 +08:00
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public bool RestartOnFail => false;
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public bool DisplayResultsOnFail => true;
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// Maximum distance to jump
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private const float max_distance = 250f;
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// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
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// The closer the hit objects draw to the border, the sharper the turn
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private const byte border_distance_x = 192;
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private const byte border_distance_y = 144;
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private ControlPointInfo controlPointInfo;
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public bool PerformFail()
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{
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return true;
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}
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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// Sudden death
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healthProcessor.FailConditions += (_, result)
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=> result.Type.AffectsCombo()
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&& !result.IsHit;
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}
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public override void ApplyToBeatmap(IBeatmap beatmap)
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{
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Seed.Value ??= RNG.Next();
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var osuBeatmap = (OsuBeatmap)beatmap;
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controlPointInfo = osuBeatmap.ControlPointInfo;
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var origHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
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var hitObjects = generateBeats(osuBeatmap, origHitObjects)
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.Select(x =>
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{
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var newCircle = new HitCircle();
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newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
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newCircle.StartTime = x;
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return (OsuHitObject)newCircle;
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}).ToList();
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addHitSamples(hitObjects, origHitObjects);
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fixComboInfo(hitObjects, origHitObjects);
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randomizeCirclePos(hitObjects);
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osuBeatmap.HitObjects = hitObjects;
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base.ApplyToBeatmap(beatmap);
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}
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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// Decrease AR to increase preempt time
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difficulty.ApproachRate *= 0.5f;
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difficulty.CircleSize *= 0.75f;
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}
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// Background metronome
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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drawableRuleset.Overlays.Add(new TargetBeatContainer());
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
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{
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableHitCircle circle)) return;
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var h = (OsuHitObject)drawable.HitObject;
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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{
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drawable.ScaleTo(0.5f)
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.Then().ScaleTo(1f, h.TimePreempt);
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var colour = drawable.Colour;
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var avgColour = colour.AverageColour.Linear;
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drawable.FadeColour(new Color4(avgColour.R * 0.45f, avgColour.G * 0.45f, avgColour.B * 0.45f, avgColour.A))
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.Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength - 96).FadeColour(colour, 96);
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// remove approach circles
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circle.ApproachCircle.Hide();
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}
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}
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private static float map(float value, float fromLow, float fromHigh, float toLow, float toHigh)
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{
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return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
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}
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private IEnumerable<double> generateBeats(IBeatmap beatmap, IReadOnlyCollection<OsuHitObject> origHitObjects)
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{
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var startTime = origHitObjects.First().StartTime;
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var endObj = origHitObjects.Last();
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var endTime = endObj switch
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{
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Slider slider => slider.EndTime,
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Spinner spinner => spinner.EndTime,
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_ => endObj.StartTime
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};
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var beats = beatmap.ControlPointInfo.TimingPoints
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.Where(x => Precision.AlmostBigger(endTime, x.Time))
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.SelectMany(tp =>
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{
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var tpBeats = new List<double>();
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var currentTime = tp.Time;
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while (Precision.AlmostBigger(endTime, currentTime) && beatmap.ControlPointInfo.TimingPointAt(currentTime) == tp)
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{
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tpBeats.Add(Math.Floor(currentTime));
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currentTime += tp.BeatLength;
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}
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return tpBeats;
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})
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.Where(x => Precision.AlmostBigger(x, startTime))
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// Remove beats during breaks
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.Where(x => !beatmap.Breaks.Any(b =>
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Precision.AlmostBigger(x, b.StartTime)
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&& Precision.AlmostBigger(origHitObjects.First(y => Precision.AlmostBigger(y.StartTime, b.EndTime)).StartTime, x)
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))
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.ToList();
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// Remove beats that are too close to the next one (e.g. due to timing point changes)
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for (var i = beats.Count - 2; i >= 0; i--)
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{
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var beat = beats[i];
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if (Precision.AlmostBigger(beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2, beats[i + 1] - beat)) beats.RemoveAt(i);
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}
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return beats;
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}
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private void addHitSamples(IEnumerable<OsuHitObject> hitObjects, IReadOnlyList<OsuHitObject> origHitObjects)
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{
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var lastSampleIdx = 0;
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foreach (var x in hitObjects)
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{
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var samples = getSamplesAtTime(origHitObjects, x.StartTime);
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if (samples == null)
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{
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while (lastSampleIdx < origHitObjects.Count && origHitObjects[lastSampleIdx].StartTime <= x.StartTime)
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lastSampleIdx++;
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lastSampleIdx--;
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if (lastSampleIdx < 0 && lastSampleIdx >= origHitObjects.Count) continue;
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if (lastSampleIdx < origHitObjects.Count - 1)
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{
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// get samples from the next hit object if it is closer in time
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if (origHitObjects[lastSampleIdx + 1].StartTime - x.StartTime < x.StartTime - origHitObjects[lastSampleIdx].StartTime)
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lastSampleIdx++;
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}
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x.Samples = origHitObjects[lastSampleIdx].Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
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}
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else
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x.Samples = samples;
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}
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}
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private void fixComboInfo(List<OsuHitObject> hitObjects, List<OsuHitObject> origHitObjects)
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{
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// First follow the combo indices in the original beatmap
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hitObjects.ForEach(x =>
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{
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var origObj = origHitObjects.FindLast(y => Precision.AlmostBigger(x.StartTime, y.StartTime));
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x.ComboIndex = origObj?.ComboIndex ?? 0;
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});
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// Then reprocess them to ensure continuity in the combo indices and add indices in current combo
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var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
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for (var i = 0; i < combos.Count; i++)
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{
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var group = combos[i].ToList();
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group.First().NewCombo = true;
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group.Last().LastInCombo = true;
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for (var j = 0; j < group.Count; j++)
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{
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var x = group[j];
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x.ComboIndex = i;
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x.IndexInCurrentCombo = j;
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}
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}
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}
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private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects)
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{
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var rng = new Random(Seed.Value.GetValueOrDefault());
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float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
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var direction = MathHelper.TwoPi * nextSingle();
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var maxComboIndex = hitObjects.Last().ComboIndex;
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for (var i = 0; i < hitObjects.Count; i++)
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{
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var obj = hitObjects[i];
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2021-06-17 22:01:58 +08:00
|
|
|
|
var lastPos = i == 0
|
|
|
|
|
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
|
|
|
|
|
: hitObjects[i - 1].Position;
|
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|
|
|
var distance = map(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, 333f);
|
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|
|
|
if (obj.NewCombo) distance *= 1.5f;
|
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|
|
|
if (obj.Kiai) distance *= 1.2f;
|
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|
|
|
distance = Math.Min(max_distance, distance);
|
|
|
|
|
|
|
|
|
|
var relativePos = new Vector2(
|
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|
|
|
distance * (float)Math.Cos(direction),
|
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|
|
|
distance * (float)Math.Sin(direction)
|
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|
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|
);
|
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|
|
|
relativePos = getRotatedVector(lastPos, relativePos);
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|
|
|
direction = (float)Math.Atan2(relativePos.Y, relativePos.X);
|
2021-06-14 21:34:34 +08:00
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|
2021-06-17 22:01:58 +08:00
|
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|
|
var newPosition = Vector2.Add(lastPos, relativePos);
|
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|
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|
|
|
if (newPosition.Y < 0)
|
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|
|
|
newPosition.Y = 0;
|
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|
|
|
else if (newPosition.Y > OsuPlayfield.BASE_SIZE.Y)
|
|
|
|
|
newPosition.Y = OsuPlayfield.BASE_SIZE.Y;
|
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|
|
|
if (newPosition.X < 0)
|
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|
|
|
newPosition.X = 0;
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|
|
|
else if (newPosition.X > OsuPlayfield.BASE_SIZE.X)
|
|
|
|
|
newPosition.X = OsuPlayfield.BASE_SIZE.X;
|
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|
|
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|
|
|
|
obj.Position = newPosition;
|
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|
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|
|
|
if (obj.LastInCombo)
|
|
|
|
|
direction = MathHelper.TwoPi * nextSingle();
|
2021-05-20 11:57:13 +08:00
|
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|
|
else
|
2021-06-17 22:01:58 +08:00
|
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|
|
direction += distance / max_distance * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
|
2021-05-19 22:25:56 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
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|
|
|
|
/// <summary>
|
2021-06-17 22:01:58 +08:00
|
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|
|
/// Get samples (if any) for a specific point in time.
|
2021-05-19 22:25:56 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
/// <remarks>
|
2021-06-17 22:01:58 +08:00
|
|
|
|
/// Samples will be returned if a hit circle or a slider node exists at that point of time.
|
2021-05-19 22:25:56 +08:00
|
|
|
|
/// </remarks>
|
|
|
|
|
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
|
|
|
|
|
/// <param name="time">The point in time to get samples for</param>
|
|
|
|
|
/// <returns>Hit samples</returns>
|
2021-06-14 21:34:34 +08:00
|
|
|
|
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
|
2021-05-19 22:25:56 +08:00
|
|
|
|
{
|
|
|
|
|
var sampleObj = hitObjects.FirstOrDefault(x =>
|
|
|
|
|
{
|
|
|
|
|
if (Precision.AlmostEquals(time, x.StartTime)) return true;
|
2021-06-14 21:34:34 +08:00
|
|
|
|
|
|
|
|
|
if (!(x is Slider s))
|
|
|
|
|
return false;
|
|
|
|
|
if (!Precision.AlmostBigger(time, s.StartTime)
|
|
|
|
|
|| !Precision.AlmostBigger(s.EndTime, time))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return Precision.AlmostEquals((time - s.StartTime) % s.SpanDuration, 0);
|
2021-05-19 22:25:56 +08:00
|
|
|
|
});
|
|
|
|
|
if (sampleObj == null) return null;
|
|
|
|
|
|
2021-06-14 21:34:34 +08:00
|
|
|
|
IList<HitSampleInfo> samples;
|
|
|
|
|
|
2021-05-19 22:25:56 +08:00
|
|
|
|
if (sampleObj is Slider slider)
|
|
|
|
|
samples = slider.NodeSamples[(int)Math.Round((time - slider.StartTime) % slider.SpanDuration)];
|
|
|
|
|
else
|
|
|
|
|
samples = sampleObj.Samples;
|
2021-06-14 21:34:34 +08:00
|
|
|
|
|
2021-05-19 22:25:56 +08:00
|
|
|
|
return samples;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2021-06-17 22:01:58 +08:00
|
|
|
|
/// Determines the position of the current hit object relative to the previous one.
|
2021-05-19 22:25:56 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>The position of the current hit object relative to the previous one</returns>
|
|
|
|
|
private Vector2 getRotatedVector(Vector2 prevPosChanged, Vector2 posRelativeToPrev)
|
|
|
|
|
{
|
|
|
|
|
var relativeRotationDistance = 0f;
|
|
|
|
|
var playfieldMiddle = Vector2.Divide(OsuPlayfield.BASE_SIZE, 2);
|
|
|
|
|
|
|
|
|
|
if (prevPosChanged.X < playfieldMiddle.X)
|
|
|
|
|
{
|
|
|
|
|
relativeRotationDistance = Math.Max(
|
|
|
|
|
(border_distance_x - prevPosChanged.X) / border_distance_x,
|
|
|
|
|
relativeRotationDistance
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
relativeRotationDistance = Math.Max(
|
|
|
|
|
(prevPosChanged.X - (OsuPlayfield.BASE_SIZE.X - border_distance_x)) / border_distance_x,
|
|
|
|
|
relativeRotationDistance
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (prevPosChanged.Y < playfieldMiddle.Y)
|
|
|
|
|
{
|
|
|
|
|
relativeRotationDistance = Math.Max(
|
|
|
|
|
(border_distance_y - prevPosChanged.Y) / border_distance_y,
|
|
|
|
|
relativeRotationDistance
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
relativeRotationDistance = Math.Max(
|
|
|
|
|
(prevPosChanged.Y - (OsuPlayfield.BASE_SIZE.Y - border_distance_y)) / border_distance_y,
|
|
|
|
|
relativeRotationDistance
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return rotateVectorTowardsVector(
|
|
|
|
|
posRelativeToPrev,
|
|
|
|
|
Vector2.Subtract(playfieldMiddle, prevPosChanged),
|
2021-06-17 22:01:58 +08:00
|
|
|
|
Math.Min(1, relativeRotationDistance * 0.75f)
|
2021-05-19 22:25:56 +08:00
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2021-06-17 22:01:58 +08:00
|
|
|
|
/// Rotates vector "initial" towards vector "destination"
|
2021-05-19 22:25:56 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="initial">Vector to rotate to "destination"</param>
|
|
|
|
|
/// <param name="destination">Vector "initial" should be rotated to</param>
|
2021-06-17 22:01:58 +08:00
|
|
|
|
/// <param name="relativeDistance">
|
|
|
|
|
/// The angle the vector should be rotated relative to the difference between the angles of
|
|
|
|
|
/// the the two vectors.
|
|
|
|
|
/// </param>
|
2021-05-19 22:25:56 +08:00
|
|
|
|
/// <returns>Resulting vector</returns>
|
|
|
|
|
private Vector2 rotateVectorTowardsVector(Vector2 initial, Vector2 destination, float relativeDistance)
|
|
|
|
|
{
|
|
|
|
|
var initialAngleRad = Math.Atan2(initial.Y, initial.X);
|
|
|
|
|
var destAngleRad = Math.Atan2(destination.Y, destination.X);
|
|
|
|
|
|
|
|
|
|
var diff = destAngleRad - initialAngleRad;
|
|
|
|
|
|
2021-06-17 22:01:58 +08:00
|
|
|
|
while (diff < -Math.PI) diff += 2 * Math.PI;
|
2021-05-19 22:25:56 +08:00
|
|
|
|
|
2021-06-17 22:01:58 +08:00
|
|
|
|
while (diff > Math.PI) diff -= 2 * Math.PI;
|
2021-05-19 22:25:56 +08:00
|
|
|
|
|
|
|
|
|
var finalAngleRad = initialAngleRad + relativeDistance * diff;
|
|
|
|
|
|
|
|
|
|
return new Vector2(
|
|
|
|
|
initial.Length * (float)Math.Cos(finalAngleRad),
|
|
|
|
|
initial.Length * (float)Math.Sin(finalAngleRad)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class TargetBeatContainer : BeatSyncedContainer
|
|
|
|
|
{
|
|
|
|
|
private PausableSkinnableSound sample;
|
|
|
|
|
|
|
|
|
|
public TargetBeatContainer()
|
|
|
|
|
{
|
|
|
|
|
Divisor = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
|
|
|
|
{
|
|
|
|
|
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
|
|
|
|
|
|
|
|
|
if (!IsBeatSyncedWithTrack) return;
|
|
|
|
|
|
|
|
|
|
sample?.Play();
|
|
|
|
|
}
|
2021-06-17 22:01:58 +08:00
|
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
|
private void load()
|
|
|
|
|
{
|
|
|
|
|
InternalChildren = new Drawable[]
|
|
|
|
|
{
|
|
|
|
|
sample = new PausableSkinnableSound(new SampleInfo("spinnerbonus")) // todo: use another sample
|
|
|
|
|
};
|
|
|
|
|
}
|
2021-05-19 22:25:56 +08:00
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|