1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 08:33:20 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

50 lines
1.3 KiB
C#
Raw Normal View History

2020-05-29 17:58:34 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2020-05-29 15:40:10 +08:00
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Input;
2020-05-29 15:40:10 +08:00
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{
public partial class HitPlacementBlueprint : PlacementBlueprint
{
private readonly HitPiece piece;
2021-05-21 13:21:56 +08:00
public new Hit HitObject => (Hit)base.HitObject;
2020-05-29 15:40:10 +08:00
public HitPlacementBlueprint()
2021-05-21 13:21:56 +08:00
: base(new Hit())
2020-05-29 15:40:10 +08:00
{
InternalChild = piece = new HitPiece
{
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
2020-05-29 15:40:10 +08:00
};
}
2022-10-18 23:16:24 +08:00
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
2020-05-29 15:40:10 +08:00
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
EndPlacement(true);
return true;
2020-05-29 15:40:10 +08:00
}
public override void UpdateTimeAndPosition(SnapResult result)
2020-05-29 15:40:10 +08:00
{
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
base.UpdateTimeAndPosition(result);
2020-05-29 15:40:10 +08:00
}
}
}