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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
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{
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private TestRulesetInputManager playbackManager;
private TestRulesetInputManager recordingManager;
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private Replay replay;
private TestReplayRecorder recorder;
[Cached]
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private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
[SetUpSteps]
public void SetUpSteps()
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{
AddStep("Reset recorder state", cleanUpState);
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AddStep("Setup containers", () =>
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{
replay = new Replay();
Add(new GridContainer
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{
RelativeSizeAxes = Axes.Both,
Content = new[]
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{
new Drawable[]
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{
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = recorder = new TestReplayRecorder(new Score
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{
Replay = replay,
ScoreInfo =
{
BeatmapInfo = gameplayState.Beatmap.BeatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
}
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
},
new Drawable[]
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{
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
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}
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}
});
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});
}
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[Test]
public void TestBasic()
{
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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}
[Test]
public void TestHighFrameRate()
{
ScheduledDelegate moveFunction = null;
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
}
[Test]
public void TestLimitedFrameRate()
{
ScheduledDelegate moveFunction = null;
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int initialFrameCount = 0;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
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}
[Test]
public void TestLimitedFrameRateWithImportantFrames()
{
ScheduledDelegate moveFunction = null;
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
{
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
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InputManager.Click(MouseButton.Left);
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}, 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
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}
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protected override void Update()
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{
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base.Update();
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playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
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}
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[TearDownSteps]
public void TearDown()
{
AddStep("stop recorder", cleanUpState);
}
private void cleanUpState()
{
// Ensure previous recorder is disposed else it may affect the global playing state of `SpectatorClient`.
recorder?.RemoveAndDisposeImmediately();
recorder = null;
}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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{
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public TestFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
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protected override void CollectReplayInputs(List<IInput> inputs)
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{
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
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private readonly Box box;
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public TestInputConsumer()
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{
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Size = new Vector2(30);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
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{
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box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
}
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protected override bool OnMouseMove(MouseMoveEvent e)
{
Position = e.MousePosition;
return base.OnMouseMove(e);
}
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public bool OnPressed(KeyBindingPressEvent<TestAction> e)
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{
if (e.Repeat)
return false;
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box.Colour = Color4.White;
return true;
}
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public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
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{
box.Colour = Color4.Black;
}
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}
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public class TestRulesetInputManager : RulesetInputManager<TestAction>
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{
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public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};
}
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}
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public class TestReplayFrame : ReplayFrame
{
public Vector2 Position;
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public List<TestAction> Actions = new List<TestAction>();
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public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
: base(time)
{
Position = position;
Actions.AddRange(actions);
}
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}
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public enum TestAction
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{
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Down,
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}
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internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder(Score target)
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: base(target)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
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=> new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
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}
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}
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}