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osu-lazer/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
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{
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public readonly Bindable<int> ColumnBindable = new Bindable<int>();
public virtual int Column
{
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get => ColumnBindable.Value;
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set => ColumnBindable.Value = value;
}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
#region LegacyBeatmapEncoder
float IHasXPosition.X => Column;
#endregion
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}
}