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osu-lazer/osu.Desktop/Windows/GameplayWinKeyBlocker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
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{
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private Bindable<bool> allowScreenSuspension;
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private Bindable<bool> disableWinKey;
private GameHost host;
[BackgroundDependencyLoader]
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private void load(GameHost host, OsuConfigManager config)
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{
this.host = host;
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allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
allowScreenSuspension.BindValueChanged(_ => updateBlocking());
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disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
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}
private void updateBlocking()
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{
bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value;
if (shouldDisable)
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host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);
}
}
}