1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00
osu-lazer/osu.Desktop/Windows/GameplayWinKeyHandler.cs

40 lines
1.3 KiB
C#
Raw Normal View History

2020-07-01 23:15:41 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyHandler : Component
{
private Bindable<bool> disableWinKey;
private Bindable<bool> disableWinKeySetting;
2020-07-01 23:15:41 +08:00
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config, SessionStatics statics)
2020-07-01 23:15:41 +08:00
{
this.host = host;
disableWinKey = statics.GetBindable<bool>(Static.DisableWindowsKey);
disableWinKey.ValueChanged += toggleWinKey;
2020-07-01 23:15:41 +08:00
disableWinKeySetting = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKeySetting.BindValueChanged(t => disableWinKey.TriggerChange(), true);
2020-07-01 23:15:41 +08:00
}
private void toggleWinKey(ValueChangedEvent<bool> e)
{
if (e.NewValue && disableWinKeySetting.Value)
2020-07-01 23:15:41 +08:00
host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);
}
}
}