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Disable windows key while in gameplay.
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parent
641ea5b950
commit
fc1eb42a65
@ -16,6 +16,7 @@ using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Updater;
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using osu.Desktop.Windows;
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namespace osu.Desktop
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{
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@ -98,6 +99,9 @@ namespace osu.Desktop
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
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LoadComponentAsync(new DiscordRichPresence(), Add);
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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LoadComponentAsync(new GameplayWinKeyHandler(), Add);
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}
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protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
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39
osu.Desktop/Windows/GameplayWinKeyHandler.cs
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39
osu.Desktop/Windows/GameplayWinKeyHandler.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Desktop.Windows
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{
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public class GameplayWinKeyHandler : Component
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{
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private Bindable<bool> winKeyEnabled;
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private Bindable<bool> disableWinKey;
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private GameHost host;
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuConfigManager config)
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{
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this.host = host;
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winKeyEnabled = host.AllowScreenSuspension.GetBoundCopy();
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winKeyEnabled.ValueChanged += toggleWinKey;
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disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
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disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange());
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}
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private void toggleWinKey(ValueChangedEvent<bool> e)
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{
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if (!e.NewValue && disableWinKey.Value)
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host.InputThread.Scheduler.Add(WindowsKey.Disable);
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else
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host.InputThread.Scheduler.Add(WindowsKey.Enable);
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}
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}
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}
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82
osu.Desktop/Windows/WindowsKey.cs
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82
osu.Desktop/Windows/WindowsKey.cs
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@ -0,0 +1,82 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Runtime.InteropServices;
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namespace osu.Desktop.Windows
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{
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internal class WindowsKey
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{
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private delegate int LowLevelKeyboardProcDelegate(int nCode, int wParam, ref KdDllHookStruct lParam);
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private static bool isBlocked;
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private const int wh_keyboard_ll = 13;
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private const int wm_keydown = 256;
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private const int wm_syskeyup = 261;
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//Resharper disable once NotAccessedField.Local
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private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC
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private static IntPtr keyHook;
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[StructLayout(LayoutKind.Explicit)]
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private struct KdDllHookStruct
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{
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[FieldOffset(0)]
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public readonly int VkCode;
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[FieldOffset(8)]
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public readonly int Flags;
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}
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private static int lowLevelKeyboardProc(int nCode, int wParam, ref KdDllHookStruct lParam)
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{
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if (wParam >= wm_keydown && wParam <= wm_syskeyup)
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{
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switch (lParam.VkCode)
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{
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case 0x09 when lParam.Flags == 32: // alt + tab
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case 0x1b when lParam.Flags == 32: // alt + esc
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case 0x5B: // left windows key
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case 0x5C: // right windows key
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return 1;
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}
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}
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return callNextHookEx(0, nCode, wParam, ref lParam);
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}
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internal static void Disable()
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{
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if (keyHook != IntPtr.Zero || isBlocked)
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return;
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keyHook = setWindowsHookEx(wh_keyboard_ll, (keyboardHookDelegate = lowLevelKeyboardProc), Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
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isBlocked = true;
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}
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internal static void Enable()
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{
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if (keyHook == IntPtr.Zero || !isBlocked)
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return;
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keyHook = unhookWindowsHookEx(keyHook);
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keyboardHookDelegate = null;
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keyHook = IntPtr.Zero;
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isBlocked = false;
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}
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[DllImport(@"user32.dll", EntryPoint = @"SetWindowsHookExA")]
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private static extern IntPtr setWindowsHookEx(int idHook, LowLevelKeyboardProcDelegate lpfn, IntPtr hMod, int dwThreadId);
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[DllImport(@"user32.dll", EntryPoint = @"UnhookWindowsHookEx")]
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private static extern IntPtr unhookWindowsHookEx(IntPtr hHook);
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[DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")]
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private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam);
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}
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}
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