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osu-lazer/osu.Desktop/Windows/GameplayWinKeyHandler.cs
2020-07-01 17:15:41 +02:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyHandler : Component
{
private Bindable<bool> winKeyEnabled;
private Bindable<bool> disableWinKey;
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config)
{
this.host = host;
winKeyEnabled = host.AllowScreenSuspension.GetBoundCopy();
winKeyEnabled.ValueChanged += toggleWinKey;
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange());
}
private void toggleWinKey(ValueChangedEvent<bool> e)
{
if (!e.NewValue && disableWinKey.Value)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);
}
}
}