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40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Desktop.Windows
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{
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public class GameplayWinKeyHandler : Component
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{
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private Bindable<bool> winKeyEnabled;
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private Bindable<bool> disableWinKey;
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private GameHost host;
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuConfigManager config)
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{
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this.host = host;
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winKeyEnabled = host.AllowScreenSuspension.GetBoundCopy();
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winKeyEnabled.ValueChanged += toggleWinKey;
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disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
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disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange());
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}
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private void toggleWinKey(ValueChangedEvent<bool> e)
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{
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if (!e.NewValue && disableWinKey.Value)
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host.InputThread.Scheduler.Add(WindowsKey.Disable);
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else
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host.InputThread.Scheduler.Add(WindowsKey.Enable);
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}
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}
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}
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