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osu-lazer/osu.Game.Rulesets.Catch/UI/CatcherArea.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
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public const float CATCHER_SIZE = 106.75f;
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protected internal readonly Catcher MovableCatcher;
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
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public Container ExplodingFruitTarget
{
set => MovableCatcher.ExplodingFruitTarget = value;
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}
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(difficulty)
{
AdditiveTarget = this,
};
}
private DrawableCatchHitObject lastPlateableFruit;
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public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
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{
void runAfterLoaded(Action action)
{
if (lastPlateableFruit == null)
return;
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// this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative
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if (lastPlateableFruit.IsLoaded)
action();
else
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lastPlateableFruit.OnLoadComplete += _ => action();
}
if (result.IsHit && fruit.CanBePlated)
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{
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
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if (caughtFruit == null) return;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
caughtFruit.IsOnPlate = true;
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caughtFruit.Anchor = Anchor.TopCentre;
caughtFruit.Origin = Anchor.Centre;
caughtFruit.Scale *= 0.5f;
caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime;
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caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.PlaceOnPlate(caughtFruit);
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lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
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}
if (fruit.HitObject.LastInCombo)
{
if (((CatchJudgement)result.Judgement).ShouldExplodeFor(result))
runAfterLoaded(() => MovableCatcher.Explode());
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else
MovableCatcher.Drop();
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
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var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
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if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
}
public void OnReleased(CatchAction action)
{
}
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
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return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
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private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
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{
Children = new[]
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{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
createCatcherSprite(),
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get => dashing;
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set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
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set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
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additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
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additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
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additive.Blending = BlendingParameters.Additive;
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AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Drawable createCatcherSprite() => new CatcherSprite();
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/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
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{
float ourRadius = fruit.DisplayRadius;
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float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
float halfCatchWidth = CatchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
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if (validCatch && fruit.HyperDash)
{
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var target = fruit.HyperDashTarget;
double timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
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}
else
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{
SetHyperDashState();
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}
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return validCatch;
}
private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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/// <summary>
/// Whether we are hyper-dashing or not.
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Set hyper-dash state.
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/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
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{
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
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if (modifier <= 1 || X == targetPosition)
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{
hyperDashModifier = 1;
hyperDashDirection = 0;
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if (previouslyHyperDashing)
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{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
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}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
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if (!previouslyHyperDashing)
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{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
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Trail = true;
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
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case CatchAction.MoveRight:
currentDirection++;
return true;
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case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
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{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
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case CatchAction.MoveRight:
currentDirection--;
break;
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case CatchAction.Dash:
Dashing = false;
break;
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}
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
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double speed = BASE_SPEED * dashModifier * hyperDashModifier;
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UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
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// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
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{
X = hyperDashTargetPosition;
SetHyperDashState();
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}
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}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
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/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
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}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
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public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
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removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
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private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
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ExplodingFruitTarget.Add(fruit);
}
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double actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
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}
}
}
}