1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 04:32:55 +08:00
osu-lazer/osu.Game/Tests/Visual/EditorTestScene.cs

70 lines
2.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Linq;
using JetBrains.Annotations;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Testing;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
2018-04-13 17:19:50 +08:00
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Tests.Visual
{
public abstract class EditorTestScene : ScreenTestScene
2018-04-13 17:19:50 +08:00
{
protected EditorBeatmap EditorBeatmap;
protected TestEditor Editor { get; private set; }
protected EditorClock EditorClock { get; private set; }
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
private void load()
2018-04-13 17:19:50 +08:00
{
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
public override void SetUpSteps()
{
base.SetUpSteps();
2018-04-13 17:19:50 +08:00
2020-04-23 09:37:05 +08:00
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
2018-04-13 17:19:50 +08:00
}
2020-04-23 09:37:05 +08:00
/// <summary>
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
/// </summary>
[NotNull]
protected abstract Ruleset CreateEditorRuleset();
protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset();
protected virtual TestEditor CreateEditor() => new TestEditor();
protected class TestEditor : Editor
{
public new void Undo() => base.Undo();
public new void Redo() => base.Redo();
public new void Save() => base.Save();
public new void Cut() => base.Cut();
public new void Copy() => base.Copy();
public new void Paste() => base.Paste();
public new bool HasUnsavedChanges => base.HasUnsavedChanges;
}
2018-04-13 17:19:50 +08:00
}
}